Teaching Primary Programming with Scratch Pupil Book Year 4
eBook - ePub

Teaching Primary Programming with Scratch Pupil Book Year 4

  1. 224 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Teaching Primary Programming with Scratch Pupil Book Year 4

About this book

These books, classroom-tested and perfected by Phil Bagge through his website code-it.co.uk and published in conjunction with Hampshire Inspection and Advisory Service (HIAS), aid teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum.

They can be used to supplement existing programming modules or as a complete KS2 computer science program of study. They contain a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test.

There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. In addition, there are also two home learning books that have been devised for children to learn programming outside of school. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the crosscurricular benefits of developing depth in programming.

The Scratch programming language, widely recognised in schools, is freely accessible online or as a download and is the ideal place to begin programming.

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Yes, you can access Teaching Primary Programming with Scratch Pupil Book Year 4 by Phil Bagge in PDF and/or ePUB format, as well as other popular books in Informatica & Linguaggi di programmazione. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Title
  3. Copyright
  4. Contents
  5. Introduction
  6. Introducing New Concepts
  7. Programming Modules that use Count-Controlled Loops
  8. Programming Modules that Use Indefinite Loops