Cinema as a Worldbuilding Machine in the Digital Era
eBook - ePub

Cinema as a Worldbuilding Machine in the Digital Era

Essay on Multiverse Films and TV Series

  1. 350 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Cinema as a Worldbuilding Machine in the Digital Era

Essay on Multiverse Films and TV Series

About this book

This essay examines the primacy of worldbuilding in the age of CGI, transmedia practices and "high concept" fiction by studying the principles that govern the creation of a multiverse in a wide range of film and TV productions. Emphasis is placed on Hollywood sci-fi movies and their on-screen representation of imaginary machines that mirror the film medium, following in the tradition of Philip K. Dick's writings and the cyberpunk culture. A typology of worlds is established, as well as a number of analytical tools for assessing the impact of the coexistence of two or more worlds on the narrative structure, the style (uses of color, editing practices), the generic affiliation (or hybridity), the seriality and the discourse produced by a given film (particularly in fictions linked to post-9/11 fantasies). Among the various titles examined, the reader is offered a detailed analysis of the Resident Evil film series, Total Recall and its remake, Dark City, the Matrix trilogy, Avatar, Source Code and other time-loop films, TRON and its sequel, Christopher Nolan's Tenet, and several TV shows – most notably HBO's Westworld, but also Sliders, Lost, Fringe and Counterpart.

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Yes, you can access Cinema as a Worldbuilding Machine in the Digital Era by Alain Boillat in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Art General. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Dedication
  3. Title Page
  4. Copyright
  5. Contents
  6. List of Illustrations
  7. Acknowledgments
  8. Foreword
  9. Chapter 1: Worldbuilding in the Age of Digital (Trans)Media
  10. Chapter 2: Immersive Sci-fi Machines: Worlds, Genres, and Seriality
  11. Chapter 3: Film Diegesis and Multiverse
  12. Chapter 4: Worldbuilding and Film Style
  13. Chapter 5: Cyberspace: The Simulated World of the “Matrix”
  14. Conclusion
  15. Color Plates
  16. Bibliography
  17. Index of Films and TV Series