Game Development with Unity for .NET Developers
eBook - ePub

Game Development with Unity for .NET Developers

  1. 584 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Game Development with Unity for .NET Developers

About this book

Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity developmentKey Features• Discover solutions to common problems faced by.NET developers while creating games in Unity• Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games• Understand how to program with C# code using Unity's built-in modules and add engaging effectsBook DescriptionUnderstand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.What you will learn• Get to grips with using the Unity Editor• Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio• Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline• Write high-performance multithreaded code with the latest DOTS in Unity• Discover the Azure PlayFab Client library for C# in Unity• Understand how the asset management and serialization system within Unity really works• Explore some of the most commonly used profiler tools in Unity developmentWho this book is forThe book is for developers with intermediate.NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.

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Yes, you can access Game Development with Unity for .NET Developers by Jiadong Chen,Ed Price in PDF and/or ePUB format, as well as other popular books in Informatique & Programmation Microsoft. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Game Development with Unity for .NET Developers
  2. Foreword
  3. Preface
  4. Part 1: Basic Unity Concepts
  5. Chapter 1: Hello Unity
  6. Chapter 2: Scripting Concepts in Unity
  7. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
  8. Chapter 3: Developing UI with the Unity UI System
  9. Chapter 4: Creating Animations with the Unity Animation System
  10. Chapter 5: Working with the Unity Physics System
  11. Chapter 6: Integrating Audio and Video in a Unity Project
  12. Part 3: Advanced Scripting in Unity
  13. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity
  14. Chapter 8: The Scriptable Render Pipeline in Unity
  15. Chapter 9: The Data-Oriented Technology Stack in Unity
  16. Chapter 10: Serialization System and Assets Management in Unity and Azure
  17. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity
  18. Other Books You May Enjoy