Digital Games in Language Learning
eBook - ePub

Digital Games in Language Learning

Case Studies and Applications

  1. 184 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Digital Games in Language Learning

Case Studies and Applications

About this book

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning.

As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.

This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.

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Yes, you can access Digital Games in Language Learning by Mark Peterson, Nasser Jabbari, Mark Peterson,Nasser Jabbari in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Linguistics. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover Page
  2. Half-Title Page
  3. Series Page
  4. Title Page
  5. Copyright Page
  6. Contents
  7. List of figures
  8. List of tables
  9. List of contributors
  10. Preface
  11. Foreword
  12. Acknowledgements
  13. 1 Digital games and foreign language learning: Context and future development
  14. 2 A systematic review of theory-informed design and implementation of digital game-based language learning
  15. 3 Use of digital game creation tools in computer assisted language learning: A systematic literature review
  16. 4 A methodological framework for analyzing the language in digital games
  17. 5 Direct qualitative assessment of language learning outcomes in digital game-based interaction: An exploratory case study
  18. 6 Let's play videos and L2 academic vocabulary
  19. 7 Exploring ESL students' perceived engagement in and experience of content vocabulary learning through virtual reality games
  20. 8 Becoming a resourceful language learner in a narrative-driven participatory game
  21. 9 Interaction games to boost intercultural communication in virtual worlds and video-communication: A case study
  22. Index