Design and Development of Training Games
eBook - PDF

Design and Development of Training Games

Practical Guidelines from a Multidisciplinary Perspective

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Design and Development of Training Games

Practical Guidelines from a Multidisciplinary Perspective

About this book

The multidisciplinary nature of learning-games development is key to successful projects. In this book, field leaders in serious games and professionals in entertainment games share practical guidelines and lessons from their own experiences researching and developing learning games. This volume includes: • The key elements of design and development that require particular attention from multiple disciplines to ensure success • An overview of successful models and methods, and the trade-offs made throughout the process, to guide development • Cohesive, multidisciplinary views of the issues that arise and of the techniques applied in order to produce effective learning games grounded in specific experiences, community consensus, and analysis of successful learning games that have already been released • The stories behind the games, to illustrate how final design and development decisions were reached. Aimed at professionals and academics interested in developing and researching learning games, it offers a comprehensive picture of the state of the art.

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Yes, you can access Design and Development of Training Games by Talib S. Hussain,Susan L. Coleman in PDF and/or ePUB format, as well as other popular books in Computer Science & Social Aspects in Computer Science. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Half-title
  3. Title page
  4. Copyright information
  5. Dedication
  6. Table of contents
  7. List of contributors
  8. Acknowledgments
  9. Introduction
  10. Chapter 1 Learning Game Disciplines: Their Methods, Strengths, and challenges
  11. Chapter 2 Communication for Stronger Learning Game Design
  12. Chapter 3 Instructional and Gaming Elements: What Are They and Where Do They Intersect?
  13. Chapter 4 Story for Learning and Gaming
  14. Chapter 5 Authenticity in Learning Games
  15. Chapter 6 Design Better Games: Flow, Motivation, and Fun
  16. Chapter 7 Bridging the Gap from Design to Implementation
  17. Chapter 8 Integrating Games into Learning Environments
  18. Chapter 9 Multidisciplinary Learning Game Development Method
  19. Chapter 10 Game Review Criteria
  20. Chapter 11 Game Review: VESSEL Damage Control Trainer
  21. Chapter 12 Development Methods: VESSEL Damage Control Trainer
  22. Chapter 13 Game Review: Quest Atlantis
  23. Chapter 14 Development Methods: Quest Atlantis
  24. Chapter 15 Game Review: Computer-Based Corpsman Training System
  25. Chapter 16 Development Methods: Computer-Based Corpsman Training System
  26. Chapter 17 Game Review: Virtual Dental Implant Trainer
  27. Chapter 18 Development Methods: Virtual Dental Implant Trainer
  28. Chapter 19 Game Review: DARWARS Ambush!
  29. Chapter 20 Development Methods: DARWARS Ambush!
  30. Chapter 21 Game Review: Procurement Fraud Indicators
  31. Chapter 22 Development Methods: Procurement Fraud Indicators
  32. Chapter 23 Game Review: Practice Marketing
  33. Chapter 24 Development Methods: Practice Marketing
  34. Index