
Design and Development of Training Games
Practical Guidelines from a Multidisciplinary Perspective
- English
- PDF
- Available on iOS & Android
Design and Development of Training Games
Practical Guidelines from a Multidisciplinary Perspective
About this book
The multidisciplinary nature of learning-games development is key to successful projects. In this book, field leaders in serious games and professionals in entertainment games share practical guidelines and lessons from their own experiences researching and developing learning games. This volume includes: • The key elements of design and development that require particular attention from multiple disciplines to ensure success • An overview of successful models and methods, and the trade-offs made throughout the process, to guide development • Cohesive, multidisciplinary views of the issues that arise and of the techniques applied in order to produce effective learning games grounded in specific experiences, community consensus, and analysis of successful learning games that have already been released • The stories behind the games, to illustrate how final design and development decisions were reached. Aimed at professionals and academics interested in developing and researching learning games, it offers a comprehensive picture of the state of the art.
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Information
Table of contents
- Cover
- Half-title
- Title page
- Copyright information
- Dedication
- Table of contents
- List of contributors
- Acknowledgments
- Introduction
- Chapter 1 Learning Game Disciplines: Their Methods, Strengths, and challenges
- Chapter 2 Communication for Stronger Learning Game Design
- Chapter 3 Instructional and Gaming Elements: What Are They and Where Do They Intersect?
- Chapter 4 Story for Learning and Gaming
- Chapter 5 Authenticity in Learning Games
- Chapter 6 Design Better Games: Flow, Motivation, and Fun
- Chapter 7 Bridging the Gap from Design to Implementation
- Chapter 8 Integrating Games into Learning Environments
- Chapter 9 Multidisciplinary Learning Game Development Method
- Chapter 10 Game Review Criteria
- Chapter 11 Game Review: VESSEL Damage Control Trainer
- Chapter 12 Development Methods: VESSEL Damage Control Trainer
- Chapter 13 Game Review: Quest Atlantis
- Chapter 14 Development Methods: Quest Atlantis
- Chapter 15 Game Review: Computer-Based Corpsman Training System
- Chapter 16 Development Methods: Computer-Based Corpsman Training System
- Chapter 17 Game Review: Virtual Dental Implant Trainer
- Chapter 18 Development Methods: Virtual Dental Implant Trainer
- Chapter 19 Game Review: DARWARS Ambush!
- Chapter 20 Development Methods: DARWARS Ambush!
- Chapter 21 Game Review: Procurement Fraud Indicators
- Chapter 22 Development Methods: Procurement Fraud Indicators
- Chapter 23 Game Review: Practice Marketing
- Chapter 24 Development Methods: Practice Marketing
- Index