Building Games with Flutter
eBook - ePub

Building Games with Flutter

Paul Teale

Share book
  1. 224 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Building Games with Flutter

Paul Teale

Book details
Table of contents

About This Book

Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the wayKey Features• Begin your Flutter game development journey with step-by-step instructions and best practices• Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio• Build enjoyable games with Flutter that can be played across different platformsBook DescriptionWith its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.What you will learn• Discover the Flame engine and how to use it in game programming in Flutter• Organize the graphics and sounds used in your game• Animate a sprite in your games and detect when the player collides with tiles• Run the game as a web page and desktop app• Expand our player control with key navigation• Build your first game and make your enemies more intelligent with AI for gamesWho this book is forIf you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

Frequently asked questions

How do I cancel my subscription?
Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
Can/how do I download books?
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
What is the difference between the pricing plans?
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
What is Perlego?
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Do you support text-to-speech?
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Is Building Games with Flutter an online PDF/ePUB?
Yes, you can access Building Games with Flutter by Paul Teale in PDF and/or ePUB format, as well as other popular books in Design & UI/UX Design. We have over one million books available in our catalogue for you to explore.


UI/UX Design

Table of contents