
- 264 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
** Business Book Awards 2023 Finalist **
"An essential guide for any professional interested in understanding how to implement and influence change"
Prof. Adam Boddison, - Chief Executive, Association for Project Management
Leading change in organizations is always hard, but this original, game-based handbook will at least make it much more fun! Based on real-life case studies and reflecting the most common challenges facing any change ninja, this is a story where you get to make the decisions at each stage, and discover the impact of your choices.**
This interactive approach will appeal particularly to non-linear thinkers and those who learn best through action and application. It's pragmatic, focusing on tips for getting people on board and on identifying small, doable 'ninja moves' that gain traction and build momentum by stealth.
After lots of training in things like project management, agile change and leadership, Dr Tammy Watchorn discovered none of this really helped as the focus was always on process rather than people. By understanding how people work instead, she soon found she could deliver successful change by stealth with ninja moves.
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Information
Table of contents
- Cover Page
- Title Page
- Copyright Page
- Contents
- Foreword by Eddie Obeng
- Preface
- Once upon a time
- How to play
- Characters
- Challenge 1: Innovation workshop
- Samiās Fables Part 1
- Challenge 2: Creating space
- Samiās Fables Part 2
- Challenge 3: I didnāt sign up for this
- Samiās Fables Part 3
- Challenge 4: Well, that does look innovative
- Samiās Fables Part 4
- Challenge 5: Virtually virtual
- Samiās Fables Part 5
- Challenge 6: Take two
- Samiās Fables Part 6
- Challenge 7: Shall we just do what we always do and expect different results?
- Samiās Fables Part 7
- Challenge 7: Continuedā¦.
- Challenge 8: Too serious to play
- Samiās Fables Part 8
- Challenge 9: Beating the drum
- Samiās Fables Part 9
- Challenge 9: Continuedā¦.
- Samiās Fables Part 10
- Challenge 10: Hack to the future
- Is it Game Over?
- Appendix of tools
- Recommended reading
- Useful resources, methods and toolkits
- Acknowledgements