Educating for a video game culture
eBook - ePub

Educating for a video game culture

A map for teachers and parents

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Educating for a video game culture

A map for teachers and parents

About this book

Video games: a complex medium whose popularity is growing extremely rapidly, posing new challenges in the education of children and young peopleChildren, teenagers and young people today live in a world profoundly influenced by technology and digital media. It has become almost impossible not to come into contact with mobile phones, tablets, laptops, console games and other forms of technology, whether for educational or entertainment purposes. Video games are an important aspect of this digital landscape and in recent years they have grown very rapidly in terms of popularity, relevance and complexity. Video games are fun, engaging and designed to capture players' attention. These factors bring new opportunities but also new challenges for the education of children and young people.This volume of the Digital Citizenship Education series aims to make teachers and parents – indeed all adults with an educational role – aware of the complexity of this medium as well as the potential risks and opportunities that come with it. This publication also aims to provide readers with some useful strategies to help them choose the most appropriate video games and to engage in meaningful dialogue with stakeholders.Promoting a video game culture means generating a pedagogical reflection around video games: thinking about them as a cultural tool able to offer opportunities, not only to have fun, but also to think, learn and develop as a person. It also means considering the video game worthy of being the object of study and of an accurate and careful analysis of its characteristics, its mechanics and its language.

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Yes, you can access Educating for a video game culture by Alessandro Soriani in PDF and/or ePUB format, as well as other popular books in Politics & International Relations & Human Rights. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Title page
  3. Contents
  4. Acknowledgements
  5. Summary
  6. Introduction to this guide
  7. The 10 domains of digital citizenship
  8. World 1 – Things to know about video games
  9. World 2 – Potential risks of video games
  10. World 3 – Potential benefits of video gaming
  11. Video games mentioned
  12. References
  13. Copyright
  14. Table of contents