Virtual Crowds
eBook - PDF

Virtual Crowds

Methods, Simulation, and Control

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Virtual Crowds

Methods, Simulation, and Control

About this book

There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well withgood approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds

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Yes, you can access Virtual Crowds by Nuria Palechano,Norman Badler,Jan Allbeck in PDF and/or ePUB format, as well as other popular books in Mathematics & Computer Vision & Pattern Recognition. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Copyright Page
  3. Title Page
  4. Dedication
  5. Acknowledgments
  6. Contents
  7. 1. Introduction
  8. 2. Crowd Simulation Methodology Survey
  9. 3. Individual Differences in Crowds
  10. 4. Framework (HiDAC + MACES + CAROSA)
  11. 5. HiDAC: Local Motion
  12. 6. MACES: Wayfinding With Communication and Roles
  13. 7. CAROSA: Functional Crowds
  14. 8. Initializing a Scenario
  15. 9. Evaluating Crowds
  16. 10. Summary
  17. Appendix A
  18. Appendix B
  19. Appendix C
  20. References
  21. Author Biographies