Interactive Technologies and Autism, Second Edition
eBook - PDF

Interactive Technologies and Autism, Second Edition

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

About this book

This book provides an in-depth review of the historical and state-of-the-art use of technology by and for individuals with autism. The design, development, deployment, and evaluation of interactive technologies for use by and with individuals with autism have been rapidly increasing over the last few decades. There is great promise for the use of these technologies to enrich lives, improve the experience of interventions, help with learning, facilitate communication, support data collection, and promote understanding. Emerging technologies in this area also have the potential to enhance assessment and diagnosis of autism, to understand the nature and lived experience of autism, and to help researchers conduct basic and applied research.

The intention of this book is to give readers a comprehensive background for understanding what work has already been completed and its impact as well as what promises and challenges lie ahead. A large majority of existing technologieshave been designed for autistic children, there is increased interest in technology's intersection with the lived experiences of autistic adults. By providing a classification scheme and general review, this book can help technology designers, researchers, autistic people, and their advocates better understand how technologies have been successful or unsuccessful, what problems remain open, and where innovations can further address challenges and opportunities for individuals with autism and the variety of stakeholders connected to them.

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Yes, you can access Interactive Technologies and Autism, Second Edition by Julie A. Kientz,Gillian R. Hayes,Matthew S. Goodwin,Mirko Gelsomini,Gregory D. Abowd,Gregory Abowd in PDF and/or ePUB format, as well as other popular books in Informatique & Management. We have over one million books available in our catalogue for you to explore.

Information

Edition
2
Subtopic
Management

Table of contents

  1. Cover
  2. Copyright Page
  3. Title Page
  4. Dedication
  5. Contents
  6. Figure List
  7. Foreword to the First Edition
  8. Acknowledgments
  9. Introduction
  10. Methods and Classification Scheme
  11. Personal Computers and Multimedia
  12. Mobile Applications
  13. Shared Interactive Surfaces
  14. Virtual, Augmented, and Mixed Reality
  15. Sensor-Based and Wearable
  16. Natural User Interfaces
  17. Robotics
  18. Discussion and Conclusion
  19. Bibliography
  20. Authors’ Biographies