Cloth Simulation for Computer Graphics
eBook - PDF

Cloth Simulation for Computer Graphics

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Cloth Simulation for Computer Graphics

About this book

Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing.

The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer.

This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry.

We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojan et al. [2016]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.

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Yes, you can access Cloth Simulation for Computer Graphics by Tuur Stuyck in PDF and/or ePUB format, as well as other popular books in Mathematics & Computer Vision & Pattern Recognition. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Copyright Page
  3. Title Page
  4. Contents
  5. Preface
  6. Acknowledgments
  7. Introduction
  8. Cloth Representation
  9. Explicit Integration
  10. Mass-Spring Models
  11. Implicit Integration
  12. Simulation as an Optimization Problem
  13. Continuum Approach to Cloth
  14. Controlling Cloth Simulations
  15. Collision Detection and Response
  16. What's Next
  17. Conclusions
  18. Vector Calculus
  19. Bibliography
  20. Author's Biography