Composition for the 21st ½ century, Vol 2
eBook - ePub

Composition for the 21st ½ century, Vol 2

Characters in Animation

Thomas Paul Thesen

  1. 350 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Composition for the 21st ½ century, Vol 2

Characters in Animation

Thomas Paul Thesen

Book details
Table of contents
Citations

About This Book

Composition for the 21st ½ century: Characters in Animation focuses on characters and their application in animation, illustration, games, and films. It covers various technical aspects of character design and their artistic applicability. This book analyzes in detail the purpose of these character design features and provides examples of their impact. Emphasis is placed on each aspect and how it affects and is affected by the narrative. Additionally, complex case studies that assist in explaining the successful use of these concepts in films and animation are included. This book is geared toward students; however, it is also reader-friendly for professionals. Composition for the 21st ½ century: Characters in Animation 's goal is to comprehend composition as an artistic tool and as a significant part of the professional character design process.

Key Features:

  • Teaches the complexity of composition in the professional character design process.


  • Closes the gap between praxis and theory in character design.


  • Explains how to produce believable characters that express their narrative in the visuals.


  • Discusses the need for artistic reasoning in character design.


  • Presents case studies to assist readers in understanding the process as they progress through this book.


Author Bio:

For more than twenty years, Thomas Paul Thesen 's career has been about learning and understanding the complexities of art, animation, and image-making, both in still illustration, drawing, and photography and in the moving image. He has worked in the industry as a character animator and visual development artist for companies such as Pixar, DreamWorks, and Sprite Animation Studios. He has also taught for many years at universities across Asia, the USA, and the UK.

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Information

Publisher
CRC Press
Year
2022
ISBN
9781351727235

Table of contents

  1. Cover
  2. Half Title Page
  3. Title Page
  4. Copyright Page
  5. Dedication Page
  6. Acknowledgments
  7. Author
  8. Chapter 1: The Job of a Character Designer
  9. Chapter 2: Visual Development Process
  10. Chapter 3: Storytelling and Drama
  11. Chapter 4: Personality
  12. Chapter 5: Relationships
  13. Chapter 6: Emotions
  14. Chapter 7: Message or Theme
  15. Chapter 8: Research and Concept
  16. Chapter 9: Design Scale
  17. Chapter 10: Pose and Communication
  18. Chapter 11: Thumbnail Drawings
  19. Chapter 12: Shape
  20. Chapter 13: Form
  21. Chapter 14: Line of Action
  22. Chapter 15: Anatomy
  23. Chapter 16: Weight
  24. Chapter 17: Tension and Compression
  25. Chapter 18: Contrapposto
  26. Chapter 19: Movement and Twist
  27. Chapter 20: Pivot Point
  28. Chapter 21: Balance and Tension
  29. Chapter 22: Silhouette
  30. Chapter 23: Perspective and Dimensionality
  31. Chapter 24: Foreshortening
  32. Chapter 25: Tangents
  33. Chapter 26: Light and Shadow
  34. Chapter 27: Vectors and Directions
  35. Chapter 28: Facial Expressions
  36. Chapter 29: Extroverted and Introverted Pose
  37. Chapter 30: Negative and Positive Space
  38. Chapter 31: Body Ratio
  39. Chapter 32: Contrast
  40. Chapter 33: Texture
  41. Chapter 34: Line Quality
  42. Chapter 35: Simplicity and Readability
  43. Chapter 36: Believability
  44. Chapter 37: Color Design
  45. Chapter 38: Clothing Design, Folds, and Fabrics
  46. Chapter 39: Style Pass
  47. Chapter 40: Character/Model Sheets
  48. Chapter 41: Refinement
  49. Additional Reading
  50. Index