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Composition for the 21st ½ century, Vol 2
Characters in Animation
Thomas Paul Thesen
- 350 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Composition for the 21st ½ century, Vol 2
Characters in Animation
Thomas Paul Thesen
About This Book
Composition for the 21st ½ century: Characters in Animation focuses on characters and their application in animation, illustration, games, and films. It covers various technical aspects of character design and their artistic applicability. This book analyzes in detail the purpose of these character design features and provides examples of their impact. Emphasis is placed on each aspect and how it affects and is affected by the narrative. Additionally, complex case studies that assist in explaining the successful use of these concepts in films and animation are included. This book is geared toward students; however, it is also reader-friendly for professionals. Composition for the 21st ½ century: Characters in Animation 's goal is to comprehend composition as an artistic tool and as a significant part of the professional character design process.
Key Features:
- Teaches the complexity of composition in the professional character design process.
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- Closes the gap between praxis and theory in character design.
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- Explains how to produce believable characters that express their narrative in the visuals.
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- Discusses the need for artistic reasoning in character design.
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- Presents case studies to assist readers in understanding the process as they progress through this book.
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Author Bio:
For more than twenty years, Thomas Paul Thesen 's career has been about learning and understanding the complexities of art, animation, and image-making, both in still illustration, drawing, and photography and in the moving image. He has worked in the industry as a character animator and visual development artist for companies such as Pixar, DreamWorks, and Sprite Animation Studios. He has also taught for many years at universities across Asia, the USA, and the UK.
Frequently asked questions
Information
Table of contents
- Cover
- Half Title Page
- Title Page
- Copyright Page
- Dedication Page
- Acknowledgments
- Author
- Chapter 1: The Job of a Character Designer
- Chapter 2: Visual Development Process
- Chapter 3: Storytelling and Drama
- Chapter 4: Personality
- Chapter 5: Relationships
- Chapter 6: Emotions
- Chapter 7: Message or Theme
- Chapter 8: Research and Concept
- Chapter 9: Design Scale
- Chapter 10: Pose and Communication
- Chapter 11: Thumbnail Drawings
- Chapter 12: Shape
- Chapter 13: Form
- Chapter 14: Line of Action
- Chapter 15: Anatomy
- Chapter 16: Weight
- Chapter 17: Tension and Compression
- Chapter 18: Contrapposto
- Chapter 19: Movement and Twist
- Chapter 20: Pivot Point
- Chapter 21: Balance and Tension
- Chapter 22: Silhouette
- Chapter 23: Perspective and Dimensionality
- Chapter 24: Foreshortening
- Chapter 25: Tangents
- Chapter 26: Light and Shadow
- Chapter 27: Vectors and Directions
- Chapter 28: Facial Expressions
- Chapter 29: Extroverted and Introverted Pose
- Chapter 30: Negative and Positive Space
- Chapter 31: Body Ratio
- Chapter 32: Contrast
- Chapter 33: Texture
- Chapter 34: Line Quality
- Chapter 35: Simplicity and Readability
- Chapter 36: Believability
- Chapter 37: Color Design
- Chapter 38: Clothing Design, Folds, and Fabrics
- Chapter 39: Style Pass
- Chapter 40: Character/Model Sheets
- Chapter 41: Refinement
- Additional Reading
- Index