
AC/E Digital Culture Annual Report 2016
Smart Culture: Impact of the Internet on Artistic Creation. Focus: Use of New Digital Technologies at Cultural Festivals.
- 165 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
AC/E Digital Culture Annual Report 2016
Smart Culture: Impact of the Internet on Artistic Creation. Focus: Use of New Digital Technologies at Cultural Festivals.
About this book
Following the excellent reception of the first two editions of the AC/E Digital Culture Annual Report (2014 and 2015) – more than 5, 000 copies of each have been distributed over the past two years – we are pleased to share with culture sector professionals the third edition, which sets out to analyse the impact of new technologies on artistic creation and their use at cultural festivals.To achieve this aim, the broad-ranging content of the third edition of the report has been divided into two main sections to make it easier to read for the different audiences at which it is aimed. 'Smart Culture' is the overarching theme established by the Advisory Committee of the AC/E Digital Culture Annual Report 2016 as a basis for choosing the six articles that make up the first part of this year's edition. Just as the first report's Focus dealt with the impact of the Internet on the performing arts (theatre, opera, dance, ballet, etc.) and that of the second edition analysed the use of new technologies in the world of museums, for this third edition it conducts a thorough analysis of the use of new technologies at some 50 Spanish and foreign cultural festivals.
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Information
Table of contents
- Questions, answers and unanswered questions that readers of this year’s report will find
- THE WIKIPEDIA PHENOMENON IN TODAY’S SOCIETY: FIFTEEN YEARS ON
- THE IMPACT OF THE INTERNET ON CULTURAL CREATION
- THE ART MARKET IN THE AGE OF ACCESS
- HOW THE PERFORMING ARTS ARE CHANGING IN THE DIGITAL AGE
- VIDEOGAME DESIGN AND DISRUPTIVE PRAXIS
- DATA, INTERFACES & STORYTELLING: AUDIOVISUAL IN THE DIGITAL AGE
- INTRODUCTION
- 1. NEW TECHNOLOGIES AS CONTENT
- 2. NT BEFORE AND DURING THE FESTIVAL
- 3. A POST-DIGITAL AND CONTEXTUALISED APPROACH
- 4. CONCLUSIONS