What is the Avatar?
eBook - PDF

What is the Avatar?

Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

What is the Avatar?

Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

About this book

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto ? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

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Yes, you can access What is the Avatar? by Rune Klevjer in PDF and/or ePUB format, as well as other popular books in Social Sciences & Media Studies. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Contents
  3. Opening remarks
  4. Preface to this edition
  5. Chapter 1: Introduction
  6. Chapter 2: Simulations, games and make-believe
  7. Chapter 3: Computer game fiction
  8. Chapter 4: The model and the avatar
  9. Chapter 5: The simulator
  10. Chapter 6: The computer game avatar
  11. Chapter 7: 2D/3D
  12. Chapter 8: The avatarial camera
  13. Conclusion
  14. Tracing the Avatar. An Afterword
  15. Bibliography