Writing Successful Undergraduate Dissertations in Games Development and Computer Science
eBook - ePub

Writing Successful Undergraduate Dissertations in Games Development and Computer Science

  1. 294 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Writing Successful Undergraduate Dissertations in Games Development and Computer Science

About this book

Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation.

Drawing on the authors' extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover:

  • Producing literature reviews.
  • Formulating research questions.
  • Understanding epistemologies.
  • Selecting methodologies and research methods.
  • Software development life cycle methodologies.
  • Evaluation, statistical analysis, and formulating conclusions.

Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development.

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Yes, you can access Writing Successful Undergraduate Dissertations in Games Development and Computer Science by Thomas Hainey,Gavin Baxter in PDF and/or ePUB format, as well as other popular books in Education & Education General. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2022
Print ISBN
9780367517083

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Contents
  6. Acknowledgements
  7. How to Use This Book
  8. 1 Introduction to Dissertations
  9. 2 Academic Rigour
  10. 3 Citations, Referencing, and Hierarchy of Academic Sources
  11. 4 Research Ethics
  12. 5 Dissertation Structure in Games Development and Computer Science
  13. 6 Research Methodologies and Methods
  14. 7 Formulating Research Questions
  15. 8 Performing a Literature Review
  16. 9 Selecting a Software or Games Development Life Cycle Methodology
  17. 10 Selecting a Software Design Modelling Language (SDML)
  18. 11 Design
  19. 12 Implementation
  20. 13 Testing
  21. 14 Evaluation
  22. 15 Statistical Analysis Techniques
  23. 16 Discussion
  24. 17 Conclusions
  25. 18 References
  26. 19 Appendices
  27. 20 Writing Up and Proofreading
  28. 21 Data Collection Mechanisms
  29. 22 General Questionnaire Design
  30. 23 Basic Intervention Experimental Design
  31. 24 General Academic Writing Tips
  32. 25 Presenting Research
  33. 26 Defending Research
  34. 27 Summary
  35. Index