Introduction to Visual Effects
eBook - ePub

Introduction to Visual Effects

A Computational Approach

Bruno Madeira, Luiz Velho

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  1. 240 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Introduction to Visual Effects

A Computational Approach

Bruno Madeira, Luiz Velho

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About This Book

Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of visual effects, incorporating both computer vision and graphics. The book also provides the readers with the source code to a library, enabling them to follow the chapters directly and build up a complete visual effects platform. The book covers the basic approaches to camera pose estimation, global illumination, and image-based lighting, and includes chapters on the virtual camera, optimization and computer vision, path tracing and many more.

Key features include:

  • Introduction to projective geometry, image-based lighting (IBL), global illumination solved by the Monte Carlo method ( Pathtracing ), an explanation of a set of optimization methods, and the techniques used for calibrating one, two, and many cameras, including how to use the RANSAC algorithm in order to make the process robust, and providing code to be implemented using the Gnu Scientific Library.


  • C/C++ code using the OpenCV library, to be used in the process of tracking points on a movie (an important step for the matchmove process), and in the construction of modeling tools for visual effects.


  • A simple model of the Bidirectional Reflectance Distribution Function (BRDF) of surfaces and the differential rendering method, allowing the reader to generate consistent shadows, supported by a code that can be used in combination with a software like Luminance HDR.


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Information

Publisher
CRC Press
Year
2022
ISBN
9781000799064

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