Mastering Game Design with Unity 2021
eBook - ePub

Mastering Game Design with Unity 2021

Immersive Workflows, Visual Scripting, Physics Engine, GameObjects, Player Progression, Publishing, and a Lot More (English Edition)

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Mastering Game Design with Unity 2021

Immersive Workflows, Visual Scripting, Physics Engine, GameObjects, Player Progression, Publishing, and a Lot More (English Edition)

About this book

Learn and Leverage the Power of Unity to Create Amazing Video Games!

Key Features
? Discover everything to learn about Game Design, processes, and Unity's 2D and 3D engines.
? Less complicated step-by-step tutorials on building gameplay systems and improving their performance.
? Dedicated help and support for developing prototypes, releasing games, and sharpening the user experience.

Description
The Unity Engine has been steadily evolving over the past few years into one of the most powerful resources for the game development community. Its feature-rich toolkit and user-friendliness make it an ideal foundation for budding game developers. The book 'Mastering Game Design with Unity 2021' will walk you through creating a multimedia game from scratch, covering everything from the basics of game development to advanced design concepts. The book will help you to learn the ins and outs of scenes, game objects, input systems, physics, particles, and post-processing effects, and even get access to instructions to put your newfound skills to use. In addition, this book will help you to learn the fundamentals of game logic design, interactive narratives, game mechanics, storyboarding, and design structure in an easy-to-understand format from a coaching game expert. Whether you're brand new to the gaming industry or a seasoned developer looking to strengthen your Unity skills, this book will provide everything you need to know to design stunning 3D games, animations, 3D content, and virtual reality/augmented reality experiences in Unity 3D.

What you will learn
? Use the Unity Game Editor and Assets to design and build 3D animations and games.
? Understand important game design concepts across a variety of genres.
? Take advantage of Unity's pre-built UI, rendering, physics, and graphics systems.
? Create custom gameplay systems and elements using C# scripting.
? Figure out how to make an already existing prototype appear even better.

Who this book is for
This book is for aspiring game designers, animators, and professional graphic creators who wish to create games with spectacular 3D visuals and high-quality animation effects. Readers can go through the fundamentals of game design and then learn how to use them in Unity to make their own custom video game from scratch.

Table of Contents
1. The Unity Engine
2. Components and Prefabs
3. The Basics of Combat
4. Getting to Know UI
5. Mastering the Fundamentals
6. The Physics of Fun
7. The Joy of Animation
8. The Mind of the Enemy
9. Forging Your Weapon System
10. All About Audio
11. A Graphical Upgrade
12. So Many Particles
13. Mastering Player Progression
14. UX
15. 2D vs. 3D
16. Mastering the Genres
17. Platforms and Publishing
18. From Concept to Completion

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Yes, you can access Mastering Game Design with Unity 2021 by Scott Tykoski in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Dedication Page
  5. About the Author
  6. Acknowledgement
  7. Preface
  8. Errata
  9. Table of Contents
  10. 1. The Unity Engine
  11. 2. Components and Prefabs
  12. 3. The Basics of Combat
  13. 4. Getting to Know UI
  14. 5. Mastering the Fundamentals
  15. 6. The Physics of Fun
  16. 7. The Joy of Animation
  17. 8. The Mind of the Enemy
  18. 9. Forging Your Weapon System
  19. 10. All About Audio
  20. 11. A Graphical Upgrade
  21. 12. So Many Particles
  22. 13. Mastering Player Progression
  23. 14. UX
  24. 15. 2D vs. 3D
  25. 16. Mastering the Genres
  26. 17. Platforms and Publishing
  27. 18. From Concept to Completion
  28. Index