Learning Technology
eBook - ePub

Learning Technology

A Complete Guide for Learning Professionals

  1. 296 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Learning Technology

A Complete Guide for Learning Professionals

About this book

Learning technology is now an integral part of all learning and development activity. Understanding what these technologies are, how they work and their aims is key to successful L&D practice. Learning Technology is written by a leading voice in the learning tech industry. It explains the history of learning tech, its aims and how it is the fundamental technology that has driven learning, culture and progress. This book covers everything from writing to printing, broadcast media, teaching technology as well as detailed discussion of learning management systems (LMSs), learning experience platforms (LXPs) and learning record stores (LRSs). It also highlights the importance of data and analytics and covers the latest developments in the learning technology space including artificial intelligence, virtual reality and the metaverse. Learning Technology helps L&D professionals assess and better understand learning platforms and teaching technologies, both past and present. it supports this by evaluating the benefits of each technology. It also provides insights into the future of work and learning and offers a comprehensive overview and detailed exploration of the topic.

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Yes, you can access Learning Technology by Donald Clark in PDF and/or ePUB format, as well as other popular books in Business & Business Education. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Kogan Page
Year
2023
Print ISBN
9781398608740
eBook ISBN
9781398608764
Edition
1

Table of contents

  1. List of figures and tables
  2. Preface
  3. List of abbreviations
  4. 01 Learning technology
  5. 02 Prehistoric learning technology
  6. 03 Writing
  7. 04 Printing and books
  8. 05 Broadcast and media
  9. 06 Teaching technology
  10. 07 Teaching machines
  11. 08 Computers and the internet
  12. 09 Platforms
  13. 10 Content
  14. 11 Artificial intelligence
  15. 12 Metaverse
  16. Index