The Empire of Effects
eBook - ePub

The Empire of Effects

Industrial Light and Magic and the Rendering of Realism

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

The Empire of Effects

Industrial Light and Magic and the Rendering of Realism

About this book

2024 Finalist, Marshall McLuhan Outstanding Book Award, Media Ecology Association

How one company created the dominant aesthetic of digital realism.

Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood—by one company specifically: Industrial Light & Magic.

The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM's style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.

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Yes, you can access The Empire of Effects by Julie A. Turnock in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Film History & Criticism. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Contents
  5. Acknowledgments
  6. Introduction: The ILM Version
  7. One: ILM Versus Everybody Else: Effects Houses in the Digital Age
  8. Two: Perfect Imperfection: ILM’s Effects Aesthetics
  9. Three: Retconning CGI Innovation: ILM’s Rhetorical Dominance of Effects History
  10. Four: Monsters Are Real: ILM’s International Standard of Effects Realism in the Global Marketplace
  11. Five: That Analog Feeling: Disney, Marvel Studios, and the ILM Aesthetic
  12. Conclusion: Unreal Engine: ILM in a Disney World
  13. Appendix: List of Films Mentioned in the Text
  14. Notes
  15. Bibliography
  16. Index