The Game Narrative Toolbox
  1. 256 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

About this book

Learn how to create compelling game storylines.

Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive.

Thoroughly revised, the Second Edition includes updated content reflecting the industry's latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters.

Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.

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Yes, you can access The Game Narrative Toolbox by Tobias Heussner,Toiya Kristen Finley,Jennifer Brandes Hepler,Ann Lemay in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Series
  4. Title
  5. Copyright
  6. Contents
  7. Preface to the Second Edition
  8. Acknowledgments
  9. Authors
  10. Introduction
  11. Chapter 1: What Is Narrative Design?
  12. Chapter 2: The Concept
  13. Chapter 3: Worldbuilding
  14. Chapter 4: Characters
  15. Chapter 5: Story
  16. Chapter 6: Implementation and Production
  17. Chapter 7: Dialogue
  18. Chapter 8: Cutscenes and Cinematics
  19. Chapter 9: Troubleshooting
  20. Chapter 10: Visual Novels
  21. Chapter 11: Storytelling in Open-World Games and Games as a Service
  22. Conclusion
  23. Resources
  24. Glossary
  25. Index