
eBook - ePub
Immersive Video Technologies
- 684 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Immersive Video Technologies
About this book
Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective.
From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions.
With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies.
- Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video)
- Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function
- Presents some exemplary applications of immersive video technologies
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Information
Table of contents
- Immersive Video Technologies
- Cover
- Title Page
- Copyright
- Table of Contents
- List of contributors
- Preface
- Chapter 1 Introduction to immersive video technologies
- Chapter 2 Acquisition, representation, and rendering of omnidirectional videos
- Chapter 3 Streaming and user behavior in omnidirectional videos
- Chapter 4 Subjective and objective quality assessment for omnidirectional video
- Chapter 5 Omnidirectional video saliency
- Introduction
- Chapter 6 Acquisition of light field images & videos
- Chapter 7 Light field representation
- Chapter 8 Compression of light fields
- Chapter 9 Light field processing for media applications
- Chapter 10 Quality evaluation of light fields
- Chapter 11 Volumetric video – acquisition, interaction, streaming and rendering
- Chapter 12 MPEG immersive video
- Chapter 13 Point cloud compression
- Chapter 14 Coding of dynamic 3D meshes
- Chapter 15 Volumetric video streaming
- Chapter 16 Processing of volumetric video
- Chapter 17 Computational 3D displays
- Chapter 18 Subjective and objective quality assessment for volumetric video
- Chapter 19 MR in video guided liver surgery
- Chapter 20 Immersive media productions involving light fields and virtual production LED walls
- Chapter 21 Volumetric video as a novel medium for creative storytelling
- Chapter 22 Social virtual reality (VR) applications and user experiences
- Index
- Index - Continued
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Yes, you can access Immersive Video Technologies by Giuseppe Valenzise,Martin Alain,Emin Zerman,Cagri Ozcinar,Alain Martin in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over one million books available in our catalogue for you to explore.