Immersive Video Technologies
eBook - ePub

Immersive Video Technologies

  1. 684 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

About this book

Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. - Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) - Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function - Presents some exemplary applications of immersive video technologies

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Information

Year
2022
Print ISBN
9780323917551
eBook ISBN
9780323986236

Table of contents

  1. Immersive Video Technologies
  2. Cover
  3. Title Page
  4. Copyright
  5. Table of Contents
  6. List of contributors
  7. Preface
  8. Chapter 1 Introduction to immersive video technologies
  9. Chapter 2 Acquisition, representation, and rendering of omnidirectional videos
  10. Chapter 3 Streaming and user behavior in omnidirectional videos
  11. Chapter 4 Subjective and objective quality assessment for omnidirectional video
  12. Chapter 5 Omnidirectional video saliency
  13. Introduction
  14. Chapter 6 Acquisition of light field images & videos
  15. Chapter 7 Light field representation
  16. Chapter 8 Compression of light fields
  17. Chapter 9 Light field processing for media applications
  18. Chapter 10 Quality evaluation of light fields
  19. Chapter 11 Volumetric video – acquisition, interaction, streaming and rendering
  20. Chapter 12 MPEG immersive video
  21. Chapter 13 Point cloud compression
  22. Chapter 14 Coding of dynamic 3D meshes
  23. Chapter 15 Volumetric video streaming
  24. Chapter 16 Processing of volumetric video
  25. Chapter 17 Computational 3D displays
  26. Chapter 18 Subjective and objective quality assessment for volumetric video
  27. Chapter 19 MR in video guided liver surgery
  28. Chapter 20 Immersive media productions involving light fields and virtual production LED walls
  29. Chapter 21 Volumetric video as a novel medium for creative storytelling
  30. Chapter 22 Social virtual reality (VR) applications and user experiences
  31. Index
  32. Index - Continued

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Yes, you can access Immersive Video Technologies by Giuseppe Valenzise,Martin Alain,Emin Zerman,Cagri Ozcinar,Alain Martin in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over one million books available in our catalogue for you to explore.