Introduction to Computing Using Python
eBook - PDF

Introduction to Computing Using Python

An Application Development Focus

  1. 480 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Introduction to Computing Using Python

An Application Development Focus

About this book

Perkovic's Introduction to Computing Using Python: An Application Development Focus, 2nd Edition is more than just an introduction to programming. It is an inclusive introduction to Computer Science that takes the pedagogical approach of "the right tool for the job at the right moment, " and focuses on application development. The approach is hands-on and problem-oriented, with practice problems and solutions appearing throughout the text. The text is imperative-first, but does not shy away from discussing objects early where appropriate. Discussions of user-defined classes and Object-Oriented Programming appear later in the text, when students have more background and concepts can be motivated. Chapters include an introduction to problem solving techniques and classical algorithms, problem-solving and programming and ways to apply core skills to application development. This edition also includes examples and practice problems provided within a greater variety of domains. It also includes case studies integrated into additional chapters, providing students with real life applications using the concepts and tools covered in the chapters.

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Yes, you can access Introduction to Computing Using Python by Ljubomir Perkovic in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Contents
  5. Preface
  6. Chapter 1 Introduction to Computer Science
  7. Chapter 2 Python Data Types
  8. Chapter 3 Imperative Programming
  9. Chapter 4 Text Data, Files, and Exceptions
  10. Chapter 5 Execution Control Structures
  11. Chapter 6 Containers and Randomness
  12. Chapter 7 Namespaces
  13. Chapter 8 Object-Oriented Programming
  14. Chapter 9 Graphical User Interfaces
  15. Chapter 10 Recursion
  16. Chapter 11 The Web and Search
  17. Chapter 12 Databases and Data Processing
  18. Case Studies
  19. Index
  20. EULA