Introductory Programming with Simple Games
eBook - PDF

Introductory Programming with Simple Games

Using Java and the Freely Available Networked Game Engine

  1. 528 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Introductory Programming with Simple Games

Using Java and the Freely Available Networked Game Engine

About this book

This is an excellent resource for programmers who need to learn Java but aren't interested in just reading about concepts. Introduction toJava Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they've learned in order to build their skills.

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Yes, you can access Introductory Programming with Simple Games by Brian C. Ladd,Christopher James Jenkins in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming in Java. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Wiley
Year
2015
Print ISBN
9780470212844
eBook ISBN
9781119111542

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Contents
  5. Acknowledgments
  6. Forward
  7. Preface
  8. chapter 1. Getting Started: What’s in a Game?
  9. chapter 2. Designing Your First Program
  10. chapter 3. FANG: A Survey of Classes
  11. chapter 4. Deciding What Happens: if
  12. chapter 5. Components: Names, Types, Expressions
  13. chapter 6. Rules: Methods, Parameters, and Design
  14. chapter 7. Components Meet Rules: Classes
  15. chapter 8. Collections: ArrayList and Iteration
  16. chapter 9. Multidimensional Data Structures
  17. chapter 10. Scanner and String: Character Input
  18. chapter 11. Console I/O: Games without FANG
  19. chapter 12. More Streams: Separating Programs and Data
  20. chapter 13. Lists of Lists and Collision Detection
  21. chapter 14. String Processing: Interactive Fiction
  22. appendix A. Java Language Keywords
  23. appendix B. References
  24. appendix C. Java Templates
  25. appendix D. FANG Color Names
  26. Index