Game Theory
About this book
Game Theory has served as a standard text for game theory courses since the publication of the First Edition in 1968. The Fourth Edition updates several recently developed subfields. It adds fresh chapters on subjects such as games with incomplete information and spatial games. Owen has expanded "Two-Person General-Sum Games" into two chapters, the second becoming "Two-Person Cooperative Games." There are new sections in the chapters "Two-Person Cooperative Games" and "Indices of Power," and there is new information throughout the book on non-cooperative games. "Game Theory" remains the only book to cover all salient aspects of this field that, having displaced Keynesian economics, is making inroads throughout the social sciences. The key features are: it explains work of 1994 Nobel Prize Winners; it provides full expansion of cooperative game theory sections; it covers games with incomplete information; it includes a spatial games section that features many illustrations; and, it includes an updated bibliography.
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Information
Table of contents
- Front Cover
- Game Theory
- Copyright Page
- Contents
- Preface
- 1. Definition of a Game
- 2. Two-Person Zero-Sum Games
- 3. Linear Programming
- 4. Infinite Games
- 5. Multistage Games
- 6. Games with Incomplete Information
- 7. Utility Theory
- 8. Two-Person General-Sum Games
- 9. Two-Person Cooperative Games
- 10. n-Person Games
- 11. Stable Sets
- 12. Indices of Power
- 13. The Bargaining Set and Related Concepts
- 14. Nonatomic Games
- 15. Games without Side Payments
- 16. Spatial Games
- 17. Other Applications
- Appendix
- Bibliography
- Index
