The Game Music Toolbox
eBook - ePub

The Game Music Toolbox

Composition Techniques and Production Tools from 20 Iconic Game Soundtracks

  1. 196 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The Game Music Toolbox

Composition Techniques and Production Tools from 20 Iconic Game Soundtracks

About this book

The Game Music Toolbox provides readers with the tools, models, and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others.

The Game Music Toolbox features:

  • Exclusive interviews from industry experts
  • Transcriptions and harmonic analyses
  • 101 music theory introductions for beginners
  • Career development ideas and strategies
  • Copyright and business fundamentals
  • An introduction to audio implementation for composers
  • Practical takeaway tasks to equip readers with techniques for their own game music

The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.

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Yes, you can access The Game Music Toolbox by Marios Aristopoulos in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Preface
  7. Introduction: 15 Questions on game composition
  8. 1 Space Invaders (1978): Mickey mousing, programmable sound generators, and the birth of interactive game music
  9. 2 Ballblazer (1985): Algorithmic guitar solos to infinity!
  10. 3 The Legend of Zelda (1986): Music sequences, musical SFX, and the SNES sound
  11. 4 Amegas (1987): The birth of the tracker sequencer
  12. 5 The Secret of Monkey Island (1990): The Secrets of Pirate Reggae!
  13. 6 Street Fighter II (1991): Melodic tension in Guile’s, Ken’s, and Blanka’s themes
  14. 7 Mortal Kombat (1992): From the arcades to the dance floor, formulaic writing makes a classic hit
  15. 8 Diablo (1996): Chromatic chords and non-functional harmony in Tristram Village
  16. 9 Assassin’s Creed: Music as a time travelling device in four historical games of the franchise
  17. 10 Journey (2012): A masterclass in monothematic scoring
  18. 11 The Last of Us (2013): When less is more – Space and silence as storytelling devices
  19. 12 Alien Isolation (2014): In space none can hear you scream – Controlling tension with a vertical layers system
  20. 13 Mario Kart 8 (2014): Music as an information device
  21. 14 Apotheon (2016): Recombinant cells – A generative technique for producing musical variation
  22. 15 No Man’s Sky (2016): A conversation with the audio director Paul Weir
  23. 16 Doom (2016): The Doom Instrument – Using FX chains creatively
  24. 17 Call of Duty: WWII (2017): A conversation with the composer Wilbert Roget, II
  25. 18 Shadow of the Tomb Raider (2018): Music as meditation, lost instruments, and 3D mixing
  26. 19 Control (2019): A conversation with the composer Petri Alanko
  27. 20 Cyberpunk 2077 (2021): Diegetic music in Night City, riff-based composition, and the sound of sci-fi
  28. Index