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eBook - ePub
The Game Music Toolbox
Composition Techniques and Production Tools from 20 Iconic Game Soundtracks
Marios Aristopoulos
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- 196 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
The Game Music Toolbox
Composition Techniques and Production Tools from 20 Iconic Game Soundtracks
Marios Aristopoulos
Book details
Table of contents
Citations
About This Book
The Game Music Toolbox provides readers with the tools, models, and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others.
The Game Music Toolbox features:
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- Exclusive interviews from industry experts
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- Transcriptions and harmonic analyses
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- 101 music theory introductions for beginners
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- Career development ideas and strategies
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- Copyright and business fundamentals
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- An introduction to audio implementation for composers
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- Practical takeaway tasks to equip readers with techniques for their own game music
The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- Preface
- Introduction: 15 Questions on game composition
- 1 Space Invaders (1978): Mickey mousing, programmable sound generators, and the birth of interactive game music
- 2 Ballblazer (1985): Algorithmic guitar solos to infinity!
- 3 The Legend of Zelda (1986): Music sequences, musical SFX, and the SNES sound
- 4 Amegas (1987): The birth of the tracker sequencer
- 5 The Secret of Monkey Island (1990): The Secrets of Pirate Reggae!
- 6 Street Fighter II (1991): Melodic tension in Guileâs, Kenâs, and Blankaâs themes
- 7 Mortal Kombat (1992): From the arcades to the dance floor, formulaic writing makes a classic hit
- 8 Diablo (1996): Chromatic chords and non-functional harmony in Tristram Village
- 9 Assassinâs Creed: Music as a time travelling device in four historical games of the franchise
- 10 Journey (2012): A masterclass in monothematic scoring
- 11 The Last of Us (2013): When less is more â Space and silence as storytelling devices
- 12 Alien Isolation (2014): In space none can hear you scream â Controlling tension with a vertical layers system
- 13 Mario Kart 8 (2014): Music as an information device
- 14 Apotheon (2016): Recombinant cells â A generative technique for producing musical variation
- 15 No Manâs Sky (2016): A conversation with the audio director Paul Weir
- 16 Doom (2016): The Doom Instrument â Using FX chains creatively
- 17 Call of Duty: WWII (2017): A conversation with the composer Wilbert Roget, II
- 18 Shadow of the Tomb Raider (2018): Music as meditation, lost instruments, and 3D mixing
- 19 Control (2019): A conversation with the composer Petri Alanko
- 20 Cyberpunk 2077 (2021): Diegetic music in Night City, riff-based composition, and the sound of sci-fi
- Index