Blender 3D 2.49 Incredible Machines
eBook - ePub

Blender 3D 2.49 Incredible Machines

  1. 316 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Blender 3D 2.49 Incredible Machines

About this book

In Detail

Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more.

This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples.

All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D.

In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too.

At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.

A practical guide on how to model, texture, and render incredible machines like robots, vehicles, and guns.

Approach

This book presents practical tutorials and focuses on fun projects. It contains a lot of serious training material, but is presented in a fun and entertaining way.

Who this book is for

This book targets game designers/developers, artists, and product designers who want to create realistic images, 3D models, and videos of machines. You are expected to have experience with basic Blender operation, as the book is not a 'getting started' tutorial.

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Information

Year
2009
Edition
1
eBook ISBN
9781847197467

Blender 3D 2.49 Incredible Machines

Allan Brito


Table of Contents

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Errata
Piracy
Questions
1. Machinery Modeling and Visualization with Blender
Blender history
Working with Blender
Blender 3D, YafaRay, and GIMP
What is an Incredible Machine?
How the book is organized
Do I have to know Blender already?
How to know more about Blender 3D
Summary
2. Modeling a Handgun
Briefing and concept
Objectives
Why a hand weapon?
Parts of the model
Modeling workflow
Best modeling technique for this project
Effects and rendering
Summary
3. Polygon Modeling of the Weapon
Starting with a background image
Using subdivision to model
Modeling the hand wrap
Modeling the small and removable parts
Using hooks to place and align objects
Summary
4. Adding Details
Tools and techniques for detailing
Face normals
Adding the handgrip
Using the spin tool to close a model
Adding creases and rounded details
Summary
5. Rendering the Project with YafaRay
YafaRay renderer
Installing YafaRay
Creating a studio environment
Adding light to the scene
How YafaRay works
Setting lights in YafaRay
Adding materials to the weapon
Framing the weapon
Final render with YafaRay
Summary
6. Steampunk Spacecraft
Steampunk concept
Spacecraft concept
Project workflow
Building edges and planes for the spacecraft
Creating the first section of the spacecraft
Modeling the wing
Modeling the front
Summary
7. Working with Smaller Areas
Modeling the front of the spacecraft
Adding details to the wing
Modeling the engines
Creating the bottom of the spacecraft
Creating the weapons
Mirroring the spacecraft
Closing the cockpit
Detailing the fuselage
Modeling auxiliary engines
Adding cables and wires
Using curves
Twisting the cables
Adding the cables to the model
Summary
8. Advanced UV Mapping
UV mapping in Blender
What is UV mapping?
Using UV mapping in Blender
Using smart projections
UV test grid
Using the unwrap tool
Planning the unwrap
Controlling and editing the UV layout
Pinning and unpinning vertices
Live Unwrap Transform
Editing the UV
Exporting the layout
Editing the texture
Summary
9. Putting the Spacecraft to Fly and Shoot with Special Effects
Blender particles
How particles work
Creating particles
Adding speed and force fields
The rear engine
The guns
Summary
10. Rendering the Spacecraft with YafaRay
Environment setup in YafaRay—creating a physical sky
Single Color
Gradient
Texture
SunSky
DarkTide's SunSky
Materials and textures in YafaRay
Setting up a metal material
Creating the glass in the cockpit
Rendering the scene
Rendering a night view of the spacecraft
Summary
11. Transforming Robot
What is a transforming robot?
How big will the robot be?
Textures and materials
Rendering with LuxRender
Mixing modeling and animation
Modeling the object with poly modeling
Choosing a modeling technique
Modeling the legs
Modeling the main body
Modeling the head
Modeling the arms
Summary
12. Using Modifiers and Curves to Create Details for the Robot and Scene
Modifiers
Using the bevel modifier to chamfer the edges of the model
Using the array modifier to add rivets
Creating wires and cables with curves and hooks
Adding details to the robot
Modeling the scenario
Modeling the stands for the robots
Creating the storage boxes
Modeling lights
Summary
13. Making the Robot Look Metallic with Materials in LuxRender
Installing LuxRender
Using LuxBlend
Setting up materials for the robot
Adding textures to the ground of the scene
Summary
14. Adding Lights to the Scene and Rendering with LuxRender
Unbiased render engine—how it works
How to add light sources in LuxRender
Using objects as light sources
Light groups
Environment for rendering
Rendering the scene
Summary
15. It's Alive! Animating the Robot
Animation controls and hierarchies
Removing the hierarchy
Joints and pivots
Using empties as helper objects
Pivots without empties
Posing the robot
Using two robots for posing
Basic animation with the robot
Adding keyframes and movement
Animating objects
Erasing keyframes
Distributing the robots
Rendering and animating the lights
Summary
16. Post Production of the Robot
Using LuxRender for post production
Saving and resuming a render
Applying lens effects
Gaussian Bloom
Vignetting
C. Aberration
Glare
HDR Histogram
Noise reduction
Removing the noise in GIMP
Summary
Index

Blender 3D 2.49 Incredible Machines

Copyright © 2009 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information containe...

Table of contents

  1. Blender 3D 2.49 Incredible Machines

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