
- 272 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
Blending popular culture and design theory, framed by a decade of scholarly research, this book highlights how play and humor fuel innovation. Now, more than ever, we are in need of creative solutions to global problems, but creative skills and abilities decline over time without intervention and practice.
Sparking Creativity provides empirically supported methods for embracing the often-trivialized domains of play and humor to increase our creativity. It shows that topical examples, such as Seinfeld's humor, the Apples to Apples board game, and the Adventure Time cartoon series, are more closely related to innovation than you might first think. The book is organized into five main parts, each containing short, engaging subsections and informative, playful, and colorful illustrations to demonstrate concepts.
Written in a humorous and accessible style, this book is aimed toward creative-minded entrepreneurs, designers, engineers, industry leaders, parents, educators, and students. It encourages a playful approach throughout a design process to produce truly innovative solutions.
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Information
Table of contents
- Cover
- Half Title Page
- Endorsement Page
- Title Page
- Copyright Page
- Table of Contents
- List of Figures
- Biography and Acknowledgements
- Introduction
- Part I Creativity, Play, and Humor
- Part II Innovation, Play, and Humor
- Part III Play, Creativity, and Innovation
- Part IV Humor, Creativity, and Innovation
- Part V A Playful and Humorous Design Process
- Afterword
- Index