Keyshot 3D Rendering
eBook - ePub

Keyshot 3D Rendering

Jei Lee Jo

Share book
  1. 125 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Keyshot 3D Rendering

Jei Lee Jo

Book details
Book preview
Table of contents
Citations

About This Book

In Detail

Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure.

"KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work.

"KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter's assignment. Also there will be an explanation of all the terms and parameters used in the exercises.

You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.

The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.

Approach

The book includes a series of step-by-step illustrated tutorials supported by a detailed explanation for each aspect of the 3D rendering procedure. Some of the procedures or steps may be omitted if they have been previously explained in an exercise or chapter.

Who this book is for

"KeyShot 3D Rendering" is ideal for beginners and professionals who are involved with product development, entertainment, and industrial design. It is recommended for readers who already have some level of experience with 3D modelling, texturing, and rendering applications.

Frequently asked questions

How do I cancel my subscription?
Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
Can/how do I download books?
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
What is the difference between the pricing plans?
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
What is Perlego?
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Do you support text-to-speech?
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Is Keyshot 3D Rendering an online PDF/ePUB?
Yes, you can access Keyshot 3D Rendering by Jei Lee Jo in PDF and/or ePUB format, as well as other popular books in Computer Science & Information Technology. We have over one million books available in our catalogue for you to explore.

Information

Year
2012
ISBN
9781849694827
Edition
1

KeyShot 3D Rendering


Table of Contents

KeyShot 3D Rendering
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. KeyShot's Overview
Introducing KeyShot
KeyShot versus traditional rendering programs
Getting started
Importing projects
The interface
Scene
Material
Material properties window
Environment
Environment properties window
Summary
2. Understanding Materials and Textures
Placing and editing materials
Pad
Tablet case
Buttons
Transparent cover
Adding a label
USB cable
Wacom stylus
Eraser
Barrel
Rubber grip
Side switches
Connector
Nib
Understanding materials and their properties
Textures properties
Labels tab
How to create materials
Plastics
Creating glass using plastic
Metals
Glass
Advanced
Texturing materials and methods
Summary
3. Lighting Made Easy
Setting up our scene
Lighting properties
HDRI editor
Real-time settings
Working with cameras
Camera attributes
Insulated cup
Duplicating models
Summary
4. Showcasing and Product Presentation
Preparing our project
Rendering in KeyShot
Output menu
Quality menu
Queue menu
Region menu
Network menu
Creating a turntable presentation
Summary
5. Adding Effects with Photoshop
Replacing our background
Summary
A. Command Lists and Hotkeys
Shortcuts menu
Files and documents
Toggling
Space and environment
Camera hotkeys
General hotkeys
Material hotkeys
Animation hotkeys
Real-time hotkeys
Index

KeyShot 3D Rendering

Copyright © 2012 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: December 2012
Production Reference: 1181212
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-482-7
www.packtpub.com
Cover Image by Abhishek Pandey ()

Credits

Author
Jei Lee Jo
Reviewers
Josh Mings
Marlon Muñoz
Acquisition Editor
Wilson D'souza
Commissioning Editor
Yogesh Dalvi
Technical Editors
Devdutt Kulkarni
Kirti Pujari
Copy Editors
Aditya Nair
Alfida Paiva
Project Coordinator
Esha Thakker
Proofreader
Martin Diver
Indexer
Monica Ajmera Mehta
Production Coordinator
Melwyn D'sa
Cover Work
Melwyn D'sa

About the Author

Jei Lee Jo, as a young child, had a passion for science fiction, fantasy worlds, and games. He lived mostly in Venezuela "before he moved to the United States in 2003. While in Venezuela, he studied biology sciences at La Universidad de los Andes During this period, he also worked as a Lab Technician, designing media tools and maquettes. After arriving in the United States, Jei became a Designer and CG Modeler at San Jose State University, where his aim was to always find a path where science and art co-exist in balance, and where each field supports the other in creating tools that are not only attractive and beautiful, but also practical. He currently works as Clinical Specialist 3D Modeler at Stryker OtisMed and has clients from industries such as Electronic Arts and Cisco Systems.

Table of contents