Blender 2.6 Cycles: Materials and Textures Cookbook
eBook - ePub

Blender 2.6 Cycles: Materials and Textures Cookbook

  1. 280 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Blender 2.6 Cycles: Materials and Textures Cookbook

About this book

In Detail

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine.

Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you!

In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort.

To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.

Approach

Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.

Who this book is for

This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

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Information

Year
2013
Edition
1
eBook ISBN
9781782161301

Blender 2.6 Cycles: Materials and Textures Cookbook


Table of Contents

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Overview of Materials in Cycles
Introduction
Material nodes in Cycles
Getting ready
How to do it...
How it works...
There's more...
Procedural textures in Cycles
Getting ready
How to do it...
How it works...
There's more...
Setting the World material
Getting ready
How to do it...
How it works...
There is more...
Creating a mesh-light material
Getting ready
How to do it...
How it works...
There's more...
How it works...
Using displacement (aka bump)
How to do it...
How it works...
There is more...
2. Managing Cycles Materials
Introduction
Preparing an ideal Cycles interface for material creation
How to do it...
How it works...
There's more...
Naming materials and textures
How to do it...
Creating node groups
How to do it...
How it works...
Linking materials
How to do it...
3. Creating Natural Materials in Cycles
Introduction
Creating a rock material using image maps
Getting ready
How to do it...
How it works...
There's more...
Creating a rock material using procedural textures
Getting ready
How to do it...
How it works...
Creating a sand material using procedural textures
Getting ready
How to do it...
How it works...
There's more...
Creating a simple ground material using procedural textures
Getting ready
How to do it...
How it works...
Creating a snow material using procedural textures
Getting ready
How to do it...
How it works...
Creating an ice material using procedural textures
Getting ready
How to do it...
How it works...
Creating a clean running water material
Getting ready
How to do it...
How it works...
There's more...
4. Creating Man-made Materials in Cycles
Introduction
Creating a generic plastic material
Getting ready
How to do it...
How it works...
Creating a bakelite material
Getting ready
How to do it...
How it works...
There's more...
Creating an expanded polystyrene material
Getting ready
How to do it...
How it works...
Creating a clear (glassy) polystyrene material
Getting ready
How to do it...
Creating a rubber material
Getting ready
How to do it...
Creating an antique bronze material with procedurals
Getting ready
How to do it...
How it works...
Creating a multipurpose metal group node
Getting ready
How to do it...
How it works...
Creating a worn metal material with procedurals
Getting ready
How to do it...
How it works...
There's more...
Creating a rusty metal material with procedurals
Getting ready
How to do it...
How it works...
Creating a wood material with procedurals
Getting ready
How to do it...
How it works...
5. Creating Complex ...

Table of contents

  1. Blender 2.6 Cycles: Materials and Textures Cookbook

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Yes, you can access Blender 2.6 Cycles: Materials and Textures Cookbook by Enrico Valenza in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over 1.5 million books available in our catalogue for you to explore.