Game Development with Three.js
Table of Contents
Game Development with Three.js
Credits
About the Author
About the Reviewers
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Hello, Three.js
The wonderful world of Three.js
Let's code!
Been there, scene that
Choosing your environment
Summary
2. Building a World
Geometries
3D primitives
2D primitives
Custom geometries
Text
Materials
A city scene
Lighting
Shadows
Renderers
Summary
3. Exploring and Interacting
Keyboard movement and mouse looking
Clicking
Timing
First-person shooter project
Designing a map
Constructing a player
Player movement
Physical movement
Updating the player's movement and rotation
Player collision
Voxel collision
Bots
Bullets
Updating the game loop
Summary
4. Adding Detail
Setting up CTF
Asset management
Loaders
Exporting to Three.js
Exporting from Three.js
Managing loaders
Mesh animation
Morph animation
Skeletal animation
Particle systems
Capturing the flag
Particles and Sprites
Particle systems
Sound
Renderer effects and postprocessing
Summary
5. Design and Development
Game design for the Web
Performance
Bandwidth/network constraints
Level of detail
Rendering optimizations
Battery life and GPU memory
Performance-measuring tools
Networking and multiplayer
Technologies
Anticheating
Development processes
JavaScript best practices
Existing workflows and level development
Summary
Index
Game Development with Three.js
Copyright © 2013 Packt Publishing
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First published: October 2013
Production Reference: 1171013
Published by Packt Publishing Ltd.
Livery Place
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Birmingham B3 2PB, UK.
ISBN 978-1-78216-853-9
www.packtpub.com
Author
Isaac Sukin
Reviewers
Ian Langworth
Wenli Zhang
Acquisition Editor
Gregory Wild
Commissioning Editor
Govindan K
Technical Editors
Arwa Manasawala
Veena Pagare
Project Coordinator
Aboli Ambardekar
Proofreader
Jonathan Todd
Indexer
Mehreen Deshmukh
Production Coordinator
Arvindkumar Gupta
Cover Work
Arvindkumar Gupta
Isaac Sukin has been building games since he was eight years old, when he discovered that Nerf Arena Blast came with a copy of Epic Games' Unreal Editor. At 16, he became co-leader of the Community Bonus Pack team, an international group of game developers for the Unreal Engine that won 49 awards over the next few years. He started learning to code around the same time by developing an open source Facebook-style statuses system that thousands of websites have adopted. Since then, he has been increasingly drawn to interactive JavaScript on the web. He created an open source 2D game engine in early 2012 and then dove into Three.js.
As of 2013, he is a senior, studying entrepreneurship and information management at the Wharton school at the University of Pennsylvania. He has worked for Twitter, First Round Capital, and Acquia among others, and was previously a freelance consultant and developer. He is also a founder of Dorm Room Fund, a student-run venture capital fund that invests in student-run startups. You can find him on GitHub and Twitter under the alias IceCreamYou or visit his website at www.isaacsukin.com.
He has previously published short stories and poetry, but this is his first book.
Ian Langworth is the co-founder and CTO of Artillery, which aims to bring console-quality games to the browser using HTML5, WebGL, and other cutting-edge browser technology. Prior to Artillery, he was the first engineering hire at Redbeacon (acquired by The Home Depot in 2012), and before that he was a software engineer at Google. He is the co-author of Perl Testing: A Developer's Notebook, O'Reilly, 2005.
Wenli Zhang is a graduate student at Digital Art Lab of Shanghai Jiao Tong University. She has sufficient experience in web design and programming and shows great interest in it. She's familiar with HTML, CSS, JavaScript, Three.js, jQuery, PHP, and so on. She's also interested in graphics rendering and image processing.
She originally learned Three.js for a game to demonstrate web audio during her internship in Intel corp. Owing to her knowledge in the field of computer graphics and previous experience with OpenGL, she learned Three.js quickly and developed a 3D Arcalands game within a week. After that, she used Three.js for several applications and found it efficient and easy to use.
She has also developed a jQuery plugin named jWebAudio (htt...