
- 222 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Mapping and Visualization with SuperCollider
About this book
In Detail
SuperCollider is an environment and programming language used by musicians, scientists, and artists who work with audio-files SuperCollider has built-in graphical features which are used in conjunction with the sound synthesis server to create audio-visual mapping and sound visualization. If you wish to create data visualizations by acquiring data from audio and visual sources, then this book is for you.
Digital sound artists need to analyze, manipulate, map, and visualize data when working on a scientific or an artistic project. As an artist, this book, by means of its numerous code examples will provide you with the necessary knowledge of SuperCollider's practical applications, so that you can extract meaningful information from audio-files and master its visualization techniques. This book will help you to prototype and implement sophisticated visualizers, sonifiers, and complex mappings of your data.
This book takes a closer look at SuperCollider features such as plotting and metering functionality to dispel the mysterious aura surrounding the more advanced mappings and animation strategies. This book also takes you through a number of examples that help you to create intelligent mapping and visualization systems. Throughout the course of the book, you will synthesize and optimize waveforms and spectra for scoping as well as extract information from an audio signal. The later sections of the book focus on advanced topics such as emulating physical forces, designing kinematic structures, and using neural networks to enable you to develop a visualization that has a natural motion with structures that respect anatomy and which come with an intelligent encoding mechanism. This book will teach you everything you need to work with intelligent audio-visual systems to extract and visualize audio-visual data.
Approach
This book is a standard guide with numerous code examples of practical applications. It will help you advance your skills in creating sophisticated visualizations while working with audio-visual systems.
Who this book is for
This book is ideal for digital artists and sound artists who are familiar with SuperCollider and who wish to expand their technical and practical knowledge of mapping and visualization. It is assumed that you already have some experience with the SuperCollider programming language and are familiar with the fundamental audio synthesis techniques.
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Information
Mapping and Visualization with SuperCollider
Table of Contents
Mapping and Visualization with SuperCollider
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About the Author
About the Reviewers
- The International Festival for the Post-Digital Creation Culture OFFF (2008)
- World Congress on Communication and Arts (2010)
- SHiFTâSocial and Human Ideas for Technology (2009)
- International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging CAe (2008)
- ARTECH (2008)
- ARTECH (2010)
- Computer Interaction (2009)
- ZON Digital Games (2007)
- International Creative Arts Fair (2008)
- ZON Multimédia Premium (2008)
- Le Corps Numérique-entre Culturel Saint-Exupéry (2011)
- Semibreve Award (2012)
- TEI International Conference on Tangible, Embedded, and Embodied Interaction (2011)
- GuimarĂŁes European Capital of Culture 2012
- Bodycontrolled Series LEAPâLab for Electronic Arts and Performance Berlin (2012)
- Future Places (2012)
- The Ars Electronica Animation Festival (2012)
- SLSA Conference-Society for Literature, Science, and the Arts (2013), xCoAxâComputation Communicat...
Table of contents
- Mapping and Visualization with SuperCollider
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