Scamper
eBook - ePub

Scamper

Creative Games and Activities for Imagination Development (Combined ed., Grades 2-8)

  1. 96 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Scamper

Creative Games and Activities for Imagination Development (Combined ed., Grades 2-8)

About this book

This new edition of Scamper combines the activities formerly found in the original title plus Scamper On into one cohesive and user-friendly volume of the classic thinking skills games. Your students will develop their imaginations through a series of guided activities in which they imagine different events or things. Scamper is a creative thinking technique that helps students imagine the world in a completely new way. In this book, students are challenged to think creatively and develop their powers of imagination. Whether they think up new animals by combining characteristics of two very different animals, or try to imagine the perfect meal, students are motivated to create new ideas.

Each activity features a complete teacher script to be read aloud to students as they participate in a Scamper exercise. Teachers are led through each exercise with step-by-step cues on when to wait, how to modify the activity for more or less participation, and how to extend the activity.

Each of the imagination activities is designed to fit easily within class time and has been tested by an experienced educator. Ideal for helping students develop imagination for writing classes, the activities are also useful for any class where students must think creatively. By allowing students the freedom to explore their imaginations, they are able to better develop their creativity skills.

Grades 2-8

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Yes, you can access Scamper by Bob Eberle in PDF and/or ePUB format, as well as other popular books in Education & Education General. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2023
Print ISBN
9781593633462
eBook ISBN
9781000950465
Edition
1

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Acknowledgements
  7. Introduction
  8. SCAMPER Checklist
  9. Game 1: Cardboard Box
  10. Game 2: New Zoo
  11. Game 2 Alternate: New Zoo
  12. Game 3: Doughnuts
  13. Game 4: Stuffed Animals
  14. Game 5: Sticks
  15. Game 6: Alphabet Cake
  16. Game 7: Crazy
  17. Game 8: Light Bulb
  18. Game 9: What in the World Did You Find?
  19. Game 10: Repmacs
  20. Game 11: Eighth Day of the Week
  21. Game 12: Sights and Sounds, Upside Down, and All Around
  22. Game 13: Brown Paper Bags
  23. Game 14: Dogs and Cats and Hogs and Bats
  24. Game 15: Mindshower
  25. Game 16: Leap Before You Look
  26. Game 17: Oops!
  27. Game 18: Room for the Future
  28. Game 19: Handy Randy, the Space-Age Robot
  29. Game 20: 2070 Script Writer
  30. Appendix A: SCAMPER on Your Own
  31. Appendix B: SCAMPER With Adults
  32. Appendix C: Creative Imagination Development
  33. Appendix D: SCAMPER Model for Creative Imagination Development
  34. Resources for Imagery and Creativity