Games and Gaming
eBook - PDF

Games and Gaming

An Introduction to New Media

  1. 192 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Games and Gaming

An Introduction to New Media

About this book

The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Microsoft's Xbox, to platforms such as iPhones and online gaming worlds, the realm of games and their scope have become all-pervasive. The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement. Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.

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Yes, you can access Games and Gaming by Larissa Hjorth in PDF and/or ePUB format, as well as other popular books in Social Sciences & Media Studies. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Contents
  2. Acknowledgements
  3. 1 Introduction
  4. 2 The Histories of Gaming
  5. 3 Games as New Media
  6. 4 Web 2.0, Social Media and Online Games
  7. 5 The Politics of the Personal: Avatar Representation, Identity and Beyond
  8. 6 Glaze Cultures: Urban and Location-aware Gaming
  9. 7 Gaming in the Asia-Pacific: Two Futures for Gaming—Online Gaming Versus Electronic Individualism
  10. 8 Conclusion: Gaming in the Twenty-first Century
  11. Annotated Guide to Further Reading
  12. Questions and Exercises
  13. Bibliography
  14. Index