Anime
eBook - PDF

Anime

A Critical Introduction

  1. 192 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Anime

A Critical Introduction

About this book

Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a "genre, " but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.

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Yes, you can access Anime by Rayna Denison in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Animation. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Contents
  3. List of Illustrations
  4. Acknowledgments
  5. Introduction
  6. 1 Approaching Anime: Genre and Subgenres
  7. 2 Sci Fi Anime: Cyberpunk to Steampunk
  8. 3 Anime’s Bodies
  9. 4 Early Anime Histories: Japan and America
  10. 5 Anime, Video and the Sho-jo and Sho-nen Genres
  11. 6 Post-Video Anime: Digital Media and the Revelation of Anime’s Hidden Genres
  12. 7 Ghibli Genre: Toshio Suzuki and Studio Ghibli’s Brand Identity
  13. 8 Experiencing Japan’s Anime: Genres at the Tokyo International Anime Fair
  14. 9 Anime Horror and Genrification
  15. Notes
  16. Bibliography
  17. Index