Arduino Wearable Projects
eBook - ePub

Arduino Wearable Projects

  1. 218 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Arduino Wearable Projects

About this book

Design, code, and build exciting wearable projects using Arduino tools

About This Book

  • Develop an interactive program using sensors and actuators suitable with wearables
  • Understand wearable programming with the help of hands-on projects
  • Explore different wearable design processes in the Arduino platform and customize them to fit your individual needs

Who This Book Is For

This book is intended for readers who are familiar with the Arduino platform and want to learn more about creating wearable projects. No previous experience in wearables is expected, although a basic knowledge of Arduino programming will help.

What You Will Learn

  • Develop a basic understanding of wearable computing
  • Learn about Arduino and its compatible prototyping platforms suitable for creating wearables
  • Understand the design process surrounding the creation of wearable objects
  • Gain insight into the materials suitable for developing wearable projects
  • Design and create projects including interactive bike gloves, GPRS locator watch, and more using various kinds of electronic components
  • Discover programming for interactivity
  • Learn how to connect and interface wearables' with Bluetooth and WiFi
  • Get your hands dirty with your own personalized designs

In Detail

The demand for smart wearable technologies is becoming more popular day by day. The Arduino platform was developed keeping wearables, such as watches that track your location or shoes that count the miles you've run, in mind. It is basically an open-source physical computing platform based on a simple microcontroller board and a development environment in which you create the software for the board. If you're interested in designing and creating your own wearables, this is an excellent platform for you.

This book provides you with the skills and understanding to create your own wearable projects. The book covers different prototyping boards which are compatible with the Arduino platform and are suitable for creating wearable projects. Each chapter of the book covers a project in which knowledge and skills are introduced gradually, making the book suitable for all kinds of readers.

You begin your journey with understanding electronic components, including LEDs and sensors, to get yourself up to scratch and comfortable with different components. You will then gain hands-on experience by creating your very first wearable project, a pair of interactive bike gloves that help you cycle at night. This is followed by a project making your own funky LED glasses and a cool GPS watch. You'll also delve into other projects including creating your own keyless doorlock, wearable NFC tags, a fitness-tracking device, and a WiFi-enabled spark board. The final project is a compilation of the previous concepts used where you make your own smart watch with fitness tracking, internet-based notifications, GPS, and of course time telling.

Style and approach

This is a project-based book that introduces each project to the reader step-by-step. Each project starts out by covering all the components individually, and then explains how to combine them into interactive objects. Each project contains an easy-to-follow guide to design and implement the electronics into wearable objects.

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Arduino Wearable Projects


Table of Contents

Arduino Wearable Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Boards
Components and tools
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. First Look and Blinking Lights
Wearables
Installing and using software
The Arduino IDE
First look at the IDE
Getting to know you board
The FLORA board
Other boards
Connecting and testing your board
Some notes on programming
External LEDs and blinking
Different speed blinking
Summary
2. Working with Sensors
Sensors
A bend sensor
The pressure sensor
Light dependent resistors
The accelerometer, compass, and gyroscope
Summary
3. Bike Gloves
Electronics needed
Trying out the TSL2561
Detecting gestures
Making a glove
Summary
4. LED Glasses
Making the glasses
Entering the matrix
Programming the glasses
Making a pattern
Finishing the glasses Knight Rider style
Summary
5. Where in the World Am I?
Hocking up the OLED screen
Getting the position
Making the clock
The final sketch
Summary
6. Hands-on with NFC
Reading a card
Connecting the motor
Putting the pieces together
The final code
Wrapping things up
Summary
7. Hands-on BLE
Hello Blend Micro
The Blend Micro app
Gesture tracking
Wrapping things up
Summary
8. On the Wi-fly
The Particle Core
Programming for the Particle Core
The Dashboard
HTML control
Connecting to IFTTT
Monitoring data changes
DO – a function
Summary
9. Time to Get Smart
Components
Let's get started
Watch design and soldering
Desoldering
Connecting the pieces
Leather time
Finishing up
A smorgasbord of functionality
The end of the beginning
Index

Arduino Wearable Projects

Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: August 2015
Production reference: 1250815
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78528-330-7
www.packtpub.com

Credits

Author
Tony Olsson
Reviewers
Tomi Dufva
Kristina Durivage
Jimmy Hedman
Kallirroi Pouliadou
Gabriela T. Richard
Johnty Wang
Commissioning Editor
Priya Singh
Acquisition Editor
Vivek Anantharaman
Content Development Editor
Pooja Nair
Project Coordinator
Suzanne Coutinho
Technical Editor
Rupali R. Shrawane
Copy Editor
Charlotte Carneiro
Proofreader
Safis Editing
Indexer
Rekha Nair
Production Coordinator
Manu Joseph
Cover Work
Manu Joseph

About the Author

Tony Olsson works as a lecturer at the University of Malmö, where he teaches multiple design fields with the core being physical prototyping and wearable computing. His research includes haptic interactions and telehaptic communication. Olsson has a background in philosophy and traditional arts, but later shifted his focus to interaction design and computer science. He is also involved in running the IOIO laboratory at Malmö University.
Besides his work at the university, he also works as a freelance artist/designer and author. Prior to this publication, Olsson published two books based on wearable computing and prototyping with Arduino and Arduino-based platforms.

About the Reviewers

Tomi Dufva is an MA in fine arts and a doctoral researcher at Aalto ARTS University. He is a cofounder of Art and Craft School Robotti and lives and works in Turku as a visual artist, art teacher, and researcher. Tomi researches creative coding at Aalto University, in the school of Arts, Design, and Architecture. Tomi specializes in code literacy, maker culture, pedagogical use of code, and integrating painting and drawing with electronics and code. Tomi has taught in schools from kindergartens to universities. You can see Tomi's research on his blog (www.thispagehassomeissues.com).
Kristina Durivage is a software developer by day and hardware hacker by night. She is well-known for her TweetSkirt—an item of clothing that displays tweets. She lives in Minneapolis, Minnesota, and can be found on Twitter at @gelicia.
Jimmy Hedman is a professional HPC (High Performance Computing) geek who works with large systems where size is measured by the number of racks and thousands of cores. In his spare time, he goes in the opposite direction and focuses on smaller things, such as Beaglebone Blacks and Arduinos.
He is currently employed by South Pole AB, the biggest server manufacturer in Sweden, where he is a Linux consultant with HPC as his main focus.
He has previously reviewed Arduino Robotics Projects for Packt Publishing.
Kallirroi Pouliadou is an interaction designer with a strong visual design and architecture background, and experience in industrial design, animation, and storytelling. She explores technology as an amateur maker.
Johnty Wang has a masters of applied science degree in electrical and computer engineering from the University of British Columbia. His main area of research is developing New Interfaces for Musical Expression (NIME), and it is supported by his personal passion for music and human-technology interfaces. He has a diverse range of experience in hardware and software systems, developing embedded, mobile, and desktop applications for works ranging from interactive installations to live musical performances. His work has appeared at festivals, conferences, and competitions internationally. Johnty is currently a PhD student in music technology at McGill University, supervised by professor Marcelo Wanderley.

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Table of contents

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