
eBook - ePub
Augmented and Virtual Reality in Industry 5.0
- 318 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Augmented and Virtual Reality in Industry 5.0
About this book
This edited volume collects a series of studies concerning the most recent developments in the industrial applications of augmented and virtual reality. Each chapter outlines the most recent advancements in the theory and applications of augmented and virtual reality to different sectors of technology, industry and society. The book thus contributes to a study of the interaction between humans and machines in Industry 5.0.
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Yes, you can access Augmented and Virtual Reality in Industry 5.0 by Richa Goel, Sukanta Kumar Baral, Tapas Mishra, Vishal Jain, Richa Goel,Sukanta Kumar Baral,Tapas Mishra,Vishal Jain in PDF and/or ePUB format, as well as other popular books in Computer Science & Artificial Intelligence (AI) & Semantics. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Title Page
- Copyright
- Contents
- List of contributors
- 1âApplication of AR and VR for supply chain: a macro perspective approach
- 2âAn intelligent traffic control system using machine learning techniques
- 3âProficient implementation toward detection of thyroid nodules for AR/VR environment through deep learning methodologies
- 4âConvergence of AR/VR with IoT in manufacturing and their novel usage in IoT
- 5âProficiency of Metaverse using virtual reality for industry and users perspective
- 6âRetailing and e-commerce riding on technology: augmented reality and virtual reality
- 7âInclusive education through augmented reality (AR) and virtual reality (VR) in India
- 8âExploring practical use-cases of augmented reality using photogrammetry and other 3D reconstruction tools in the Metaverse
- 9âAn empirical analysis of conspicuous consumption of luxury cosmetic products via augmented reality technology concerning Indiaâs workforce
- 10âApplication of virtual reality and augmented reality technologies to boost the technical capabilities for a constructive and effective learning in education for a performing virtual eco-system: a design thinking approach
- 11âRole of augmented reality and virtual reality in sports
- 12âSpace traffic management: a simulation-based educational app for learners
- 13âIntegration of virtual reality in the e-learning environment
- 14âThe resurgence of augmented reality and virtual reality in construction: past, present, and future directions
- Index