Augmented and Virtual Reality in Industry 5.0
  1. 318 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

About this book

This edited volume collects a series of studies concerning the most recent developments in the industrial applications of augmented and virtual reality. Each chapter outlines the most recent advancements in the theory and applications of augmented and virtual reality to different sectors of technology, industry and society. The book thus contributes to a study of the interaction between humans and machines in Industry 5.0.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Augmented and Virtual Reality in Industry 5.0 by Richa Goel, Sukanta Kumar Baral, Tapas Mishra, Vishal Jain, Richa Goel,Sukanta Kumar Baral,Tapas Mishra,Vishal Jain in PDF and/or ePUB format, as well as other popular books in Computer Science & Artificial Intelligence (AI) & Semantics. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Title Page
  2. Copyright
  3. Contents
  4. List of contributors
  5. 1 Application of AR and VR for supply chain: a macro perspective approach
  6. 2 An intelligent traffic control system using machine learning techniques
  7. 3 Proficient implementation toward detection of thyroid nodules for AR/VR environment through deep learning methodologies
  8. 4 Convergence of AR/VR with IoT in manufacturing and their novel usage in IoT
  9. 5 Proficiency of Metaverse using virtual reality for industry and users perspective
  10. 6 Retailing and e-commerce riding on technology: augmented reality and virtual reality
  11. 7 Inclusive education through augmented reality (AR) and virtual reality (VR) in India
  12. 8 Exploring practical use-cases of augmented reality using photogrammetry and other 3D reconstruction tools in the Metaverse
  13. 9 An empirical analysis of conspicuous consumption of luxury cosmetic products via augmented reality technology concerning India’s workforce
  14. 10 Application of virtual reality and augmented reality technologies to boost the technical capabilities for a constructive and effective learning in education for a performing virtual eco-system: a design thinking approach
  15. 11 Role of augmented reality and virtual reality in sports
  16. 12 Space traffic management: a simulation-based educational app for learners
  17. 13 Integration of virtual reality in the e-learning environment
  18. 14 The resurgence of augmented reality and virtual reality in construction: past, present, and future directions
  19. Index