Game Audio Mixing
eBook - ePub

Game Audio Mixing

Insights to Improve Your Mixing Performance

  1. 150 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Game Audio Mixing

Insights to Improve Your Mixing Performance

About this book

Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and sound supervisors.

Through a series of accessible insights and interviews, the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear, focused, and highly interactive, this book provides information about typical mixing tools and techniques, such as dealing with bus structure, frequency spectrum, effects, dynamic, volume, 2D and 3D spaces, and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included, from high-level mixing visions to in-depth designs with sound categorizations at the core.

Game Audio Mixing is essential reading for all game audio professionals, including those new to the industry, as well as experienced professionals working on AAA and indie titles, in addition to aspiring professionals and hobbyists.

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Yes, you can access Game Audio Mixing by Alex Riviere in PDF and/or ePUB format, as well as other popular books in Computer Science & Music Theory & Appreciation. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Endorsements
  4. Title Page
  5. Copyright Page
  6. Table of Contents
  7. List of figures
  8. List of tables
  9. List of boxes
  10. About the author
  11. Preface
  12. Acknowledgements
  13. Introduction
  14. 1. Mixing psychology
  15. 2. Strategic planning
  16. 3. Game audio mixing basics
  17. 4. Mix bus structure
  18. 5. Sound prioritization
  19. 6. Frequency spectrum
  20. 7. Dynamic
  21. 8. Acoustics
  22. 9. Space
  23. 10. Mastering
  24. 11. Accessibility
  25. 12. Last insight: There is no truth, only preferences
  26. Index