Using Digital Games as Assessment and Instruction Tools
eBook - ePub

Using Digital Games as Assessment and Instruction Tools

  1. 256 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Using Digital Games as Assessment and Instruction Tools

About this book

Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.

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Yes, you can access Using Digital Games as Assessment and Instruction Tools by Ryan L, Schaaf in PDF and/or ePUB format, as well as other popular books in Didattica & Formazione professionale. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Dedication
  5. Acknowledgements
  6. Table of Contents
  7. About the Author
  8. Introduction: The Gamer in All of Us
  9. Chapter 1: Finding Good Digital Games—Where to Look
  10. Chapter 2: Evaluating and Field Testing Digital Games
  11. Chapter 3: Gaming and Instructional Assessment
  12. Appendix: Discussion Questions
  13. References and Resources