Librarian's Guide to Games and Gamers
eBook - ePub

Librarian's Guide to Games and Gamers

From Collection Development to Advisory Services

  1. 262 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Librarian's Guide to Games and Gamers

From Collection Development to Advisory Services

About this book

Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

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Yes, you can access Librarian's Guide to Games and Gamers by Michelle Goodridge,Matthew J. Rohweder in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Library & Information Science. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Dedication
  5. Contents
  6. Acknowledgments
  7. Introduction: “Roll for Initiative”
  8. Part I: Gaming Collections and Gamers
  9. 1: Gaming Collections in Libraries: A Primer
  10. 2: Collection Development
  11. 3: Collection Maintenance
  12. 4: Programming
  13. 5: User Behavior in Gaming
  14. 6: Gamers’ Advisory
  15. Part II: Gamers’ Advisory
  16. 7: Board Games
  17. 8: Video Games
  18. 9: Online Video Game Platforms
  19. 10: Collectable Card Games, Role-Play Games, and Miniature Role-Play (Minifig) Games
  20. 11: Virtual Reality and Augmented Reality
  21. Conclusion: “Press Start to Play”
  22. Appendix: Speed Run: A Quick Reference Guide
  23. Resources
  24. Index
  25. About the Authors