
Maker Literacy
A New Approach to Literacy Programming for Libraries
- 128 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
This book takes the creativity and inventiveness of the maker movement and applies that energy in a new way to help children learn across all subject areas as well as broaden their world view. Traditional library literacy programs have helped many children foster a love of reading, but to prepare this next generation of learners, this programming needs to be modified to include technology. The inherent creativity and inventiveness of the Maker Movement, embracing both classic and innovative technological activities, provides the perfect bridge to invigorate, expand, and update these programs. This alternative to conventional library literacy programming will help children learn throughout all subject areas, see additional possibilities, and make connections in the world around them. With this guide, readers can discover how to apply maker literacy to introduce connections that help children better understand that their experiences in life are interrelated—that art can be made on a 3D printer and that science and technology are an essential part of design. This holistic approach provides a myriad of creative opportunities for both teaching staff and the children they serve. A great resource for youth services librarians in public libraries, this guide to infusing library programs with technology and maker activities to motivate learning will also appeal to preschool and elementary librarians, educators, and parents.
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Information
Table of contents
- Cover
- Title
- Copyright
- Dedication
- Contents
- Introduction
- 1 eTots: An iPad or Tablet Story Time for Children Aged Two to Five
- 2 It’s Not Just for Kids: A Program for Children Aged Four to Six and Their Parents or Caregivers to Attend Together
- 3 Use Your Words: Multi-Activity Program for Emerging Readers Aged Four to Six to Reinforce Basic Literacy Skills Using Technology, Art, and Filmmaking
- 4 Rookie Readers 2.0: Book Discussion, App Exploration, and Art Workshop for Children Aged Five to Six
- 5 SKILL: Discovering Engineering, Art, and Design to Increase the Visual Literacy of Children Aged Five to Seven
- 6 ARTeractive Books: A Program for Children Aged Six to Seven Centered on an Interactive Book or Book App
- 7 Kidz Kode: Introducing Computer Coding through Stories and Storytelling for Children Aged Six to Eight
- 8 No Reading Required: A Booktalk and Transmedia Program Encouraging and Exciting Reluctant Readers Aged Seven to Ten
- 9 Guest Reader Day: Supplementing Traditional Class Visits with Technology
- 10 There Was a Fine Town That Swallowed a Book: A One Book, One Town Program for Kids
- 11 Mission: MakerSpace: A Space-Themed Literacy MakerSpace for Children
- APPendix
- Technology Glossary
- Index
- About the Authors