The School Librarian's Technology Playbook
eBook - ePub

The School Librarian's Technology Playbook

Innovative Strategies to Inspire Teachers and Learners

  1. 248 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The School Librarian's Technology Playbook

Innovative Strategies to Inspire Teachers and Learners

About this book

Using concrete examples, The School Librarian's Technology Playbook offers strategies for school librarians to initiate and support innovative practices throughout their school community. The role of school librarians has evolved: no longer do they primarily support teachers with reading and literacy resources. Many librarians now support teachers in integrating technology tools and innovative teaching practices in their classrooms. At her school, author and learning coordinator Stacy Brown has pioneered the transition to innovation and technology use in the classroom. In The School Librarian's Technology Playbook, she showcases different technology tools and innovative strategies that can be incorporated into the classroom, such as 3D printing, augmented reality, green screen applications, gamification, coding, makerEd, and more. She details the many ways in which school librarians can support teachers as they implement these new practices into their curriculum. School librarians will learn how to collaborate with teachers and how to empower them to step outside of their comfort zones to try new tools and teaching methods. Readers of this book will also learn how to support teachers as the technology continues to change in this dynamic educational landscape.

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Yes, you can access The School Librarian's Technology Playbook by Stacy Brown in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Education Technology. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Contents
  5. Acknowledgments
  6. Introduction
  7. Chapter 1: Be the Change You Wish to See
  8. Chapter 2: It’s Not About the Tools, but … 3D Printing Has a Lot to Offer
  9. Chapter 3: Alter Reality to Elevate Learning
  10. Chapter 4: The Power of Podcasting
  11. Chapter 5: Curricular Connections to Coding
  12. Chapter 6: Sometimes It Is All Fun and Games
  13. Chapter 7: Engineer the Learning to Be Awesome
  14. Chapter 8: Leveraging a Love of YouTube
  15. Chapter 9: Making Connections with Makerspaces
  16. Chapter 10: Socialize Learning with Social Media
  17. Chapter 11: Build Curiosity with QR Codes
  18. Chapter 12: Go Viral with Videoconferencing
  19. Chapter 13: Innovation Requires Leadership
  20. Conclusion: Reflect, Revise, Redo
  21. Bibliography
  22. Index