Hands-On Unity Application Development
eBook - PDF

Hands-On Unity Application Development

Unlock the power of Unity3D for non-gaming applications (English Edition)

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Hands-On Unity Application Development

Unlock the power of Unity3D for non-gaming applications (English Edition)

About this book

Learn how to build real-world apps without coding using Unity

Key Features
? Get familiar with all the essential aspects of Unity development, including scripting, and user interfaces.
? A practical guide that will help you through the process of building complete prototypes from start to finish.
? Learn how Unity can be utilized to create immersive and captivating experiences.
? Discover the best practices for Unity development, including tips for optimization, debugging, and collaboration with other developers.
? Delve into advanced subjects such as networking, artificial intelligence, and augmented reality.

Description
"Hands-On Unity Application Development" is a comprehensive guide to navigating a successful career in the rapidly-evolving world of emerging technology. Whether you are a beginner or an experienced Unity developer, this book will help you to create cutting-edge AR and AI applications. Authored by an experienced IT expert, this book provides insights and practical advice on how to explore and capitalize on the opportunities within the field. The book starts by exploring the fundamentals of Unity, providing you with the knowledge and skills you need to get started. It then teaches you how to create 360 experiences for mobile, object tracking with photogrammetry, and how to combine physical with digital elements. The book also covers AR Foundation, empowering you to design captivating and interactive AR experiences. Furthermore, it explores AI technologies such as OpenAI and Google Vision AI, demonstrating how to seamlessly integrate them into your Unity projects to enhance interactivity and intelligence. Additionally, the book offers guidance on how to network your Unity applications, allowing for seamless communication and collaboration between devices. It also covers the creation of multi-screen experiences, enabling you to design immersive and engaging applications that span across multiple screens. Apart from theoretical knowledge, the book places a strong emphasis on practical application and provides numerous examples of how to apply Unity skills to real-world projects. By the end of this book, you will be able to create groundbreaking AR and AI applications with ease.

What you will learn
? Get familiar with the fundamentals of Unity and AR Foundation by engaging in practical, hands-on learning experiences.
? Learn how to combine physical and digital elements to find success beyond game development.
? Learn how to create 360 experiences, object tracking, and product visualization.
? Integrate AI technologies, including OpenAI and Google Vision AI.
? Learn how to stitch multi-screen interactive experiences.
? Apply your skills to real-world projects such as interactive projection mapping, data collection, and data visualization.
? Explore advanced topics such as creating networked applications, developing for mixed reality, and implementing artificial intelligence.

Who this book is for
This book is designed for individuals who have a basic understanding of Unity 3D game development and who are looking to expand their knowledge and skills in this field. It is also suitable for current and aspiring Unity developers, students, and professionals who are interested in developing cutting-edge AR, VR, and phygital experiences.

Table of Contents
1. Tap into the Multi-billion-Dollar Industry
2. Getting Started with Unity Fundamentals
3. Find Success Outside Mobile Games
4. Getting Started with AR Foundation
5. Model Tracking with Photogrammetry
6. Create your own Interactive 360° Video Player
7. Combining Physical with Digital
8. Making a 3D Product Visualizer
9. Stitching Multiscreen Experiences
10. Data Collection and Visualization
11. Interactive Projection Mapping using Unity
12. Working with Google's Cloud Vision API
13. Integrating OpenAI with Unity
14. Networking your Application with Glitch

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Yes, you can access Hands-On Unity Application Development by Puneet Singh Rawat in PDF and/or ePUB format, as well as other popular books in Computer Science & Information Technology. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Book title
  2. Inner title
  3. Copyright
  4. Dedicated
  5. About the Author
  6. Acknowledgements
  7. Preface
  8. Code Bundle and Coloured Images
  9. Piracy
  10. Table of Contents
  11. Chapter 1: Tap into the Multi-billion-Dollar Industry
  12. Chapter 2:Getting Started with Unity Fundamentals
  13. Chapter 3: Find Success Outside Mobile Games
  14. Chapter 4: Getting Started with AR Foundation
  15. Chapter 5: Model Tracking with Photogrammetry
  16. Chapter 6: Create your own Interactive 360° Video Player
  17. Chapter 7: Combining Physical with Digital
  18. Chapter 8: Making a 3D Product Visualizer
  19. Chapter 9:Stitching Multiscreen Experiences
  20. Chapter 10: Data Collection and Visualization
  21. Chapter 11: Interactive Projection Mapping using Unity
  22. Chapter 12: Working with Google’s Cloud Vision API
  23. Chapter 13: Integrating OpenAI with Unity
  24. Chapter 14: Networking your Application with Glitch
  25. Index
  26. Back title