
Full STEAM Ahead
Science, Technology, Engineering, Art, and Mathematics in Library Programs and Collections
- 264 pages
- English
- PDF
- Available on iOS & Android
Full STEAM Ahead
Science, Technology, Engineering, Art, and Mathematics in Library Programs and Collections
About this book
This book is a toolkit for youth and young adult librariansâschool and publicâwho wish to incorporate science, technology, engineering, art, and math (STEAM) into their programs and collections but aren't sure where to begin. Most educators are well aware of the reasons for emphasizing STEAMâtopics that fall within the broad headings of science, technology, engineering, arts, and mathematicsâin the curriculum, regardless of grade level. But how do librarians who work with 'tweens in middle school, high school, and public librariesâfit into the picture and play their roles to underscore their relevance in making STEAM initiatives successful? This book answers those key questions, providing program guidelines and resources for each of the STEAM areas. Readers will learn how to collaborate in STEAM efforts by providing information on resources, activities, standards, conferences, museums, programs, and professional organizations. Emphasis is placed on encouraging girls and minorities to take part in and get excited about STEAM. In addition, the book examines how makerspaces can enhance this initiative; how to connect your programs to educational standards; where to find funding; how to effectively promote your resources and programs, including how school and public librarians can collaborate to maximize their efforts; how to find and provide professional development; and how to evaluate your program to make further improvements and boost effectiveness. Whether you are on the cusp of launching a STEAM initiative, or looking for ways to grow and enhance your program, this book will be an invaluable resource.
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Information
Table of contents
- Cover
- Half Title
- Title
- Copyright
- Dedication
- Contents
- Series Foreword
- Acknowledgments
- Introduction: The Power of STEM and STEAM
- 1 Growing a STEAM Program
- 2 Funding
- 3 Outreach and Collaboration
- 4 Encouraging Girls and Minorities
- 5 Science and Math
- 6 Technology
- 7 Engineering for Young Adults
- 8 Arts: The A in STEAM
- 9 Makerspaces
- 10 Connecting Standards
- 11 Evaluation and Measurement
- 12 Professional Development
- Appendix A: Art Museums
- Appendix Î: Science and Technology Museums and Planetariums
- Appendix C: Makerspace Supply List
- Appendix D: Vendor List
- Bibliography
- Index