Connecting Comics to Curriculum
eBook - PDF

Connecting Comics to Curriculum

Strategies for Grades 6–12

  1. 180 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Connecting Comics to Curriculum

Strategies for Grades 6–12

About this book

Here is the essential guide for librarians and teachers who want to develop a quality, curriculum-based graphic novel collection—and use its power to engage and inform middle and high school students. Connecting Comics to Curriculum: Strategies for Grades 6–12 provides an introduction to graphic novels and the research that supports their use in schools. The book examines best curriculum practices for using graphic novels with students in grades 6–12, showing teachers and school librarians how they can work together to incorporate these materials across the secondary curriculum. Designed to be an essential guide to harnessing the power of graphic novels in schools, the book covers every aspect of graphic novel use in libraries and classrooms. It illuminates the criteria for selecting titles, explores collection development strategies, and suggests graphic novel tie-ins for subjects taught in secondary schools. One of the first books to provide in-depth lesson plans for teaching a variety of middle and high school standards with graphic novels, the guide offers suggestions for differentiating instruction and includes resource lists of recommended titles and websites.

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Yes, you can access Connecting Comics to Curriculum by Karen W. Gavigan,Mindy Tomasevich in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Library & Information Science. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Connecting Comics to Curriculum
  3. Title
  4. Copyright
  5. Contents
  6. Foreword
  7. Acknowledgments
  8. Introduction
  9. 1 Comics and Curriculum: Getting Started with Graphic Novels
  10. 2 Criteria, Curriculum, and Conundrums
  11. 3 Here You Come to Save the Day: Building Your Graphic Novel Collection
  12. 4 Introducing Graphic Novels to Your Colleagues and Students
  13. 5 Manga 101
  14. 6 Superhero Graphic Novels: A Super Way to Lure Readers
  15. 7 Comics and Curriculum: Strategies and Lesson Plans
  16. 8 More Powerful Than a Locomotive: Teaching English Language Arts with Graphic Novels
  17. 9 The Write Stuff: Teaching Writing with Graphic Novels
  18. 10 Connecting with the Classics: Graphic Novel Adaptations
  19. 11 Legendary Resources: Traditional Literature in Graphic Novels
  20. 12 Biographies and Autobiographies: Memoirs, Manga, and More
  21. 13 Science-Based Graphic Novels in Schools: A Successful Experiment
  22. 14 Don’t Know Much about History: Teaching Social Studies with Graphic Novels
  23. 15 Vote Yes!: Using Graphic Novels to Teach Political Science
  24. 16 Nonstandard Deviation: Math Plus Graphic Novels
  25. 17 Picture This: Teaching Fine Arts with Graphic Novels
  26. 18 Coming of Age with Comics: Social Issues in Graphic Novels
  27. Appendix 1 A Suggested Core List of Graphic Novel Titles for Middle School Students
  28. Appendix 2 A Suggested Core List of Graphic Novel Titles for High School Students
  29. Index