
Connecting Comics to Curriculum
Strategies for Grades 6–12
- 180 pages
- English
- PDF
- Available on iOS & Android
About this book
Here is the essential guide for librarians and teachers who want to develop a quality, curriculum-based graphic novel collection—and use its power to engage and inform middle and high school students. Connecting Comics to Curriculum: Strategies for Grades 6–12 provides an introduction to graphic novels and the research that supports their use in schools. The book examines best curriculum practices for using graphic novels with students in grades 6–12, showing teachers and school librarians how they can work together to incorporate these materials across the secondary curriculum. Designed to be an essential guide to harnessing the power of graphic novels in schools, the book covers every aspect of graphic novel use in libraries and classrooms. It illuminates the criteria for selecting titles, explores collection development strategies, and suggests graphic novel tie-ins for subjects taught in secondary schools. One of the first books to provide in-depth lesson plans for teaching a variety of middle and high school standards with graphic novels, the guide offers suggestions for differentiating instruction and includes resource lists of recommended titles and websites.
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Information
Table of contents
- Cover
- Connecting Comics to Curriculum
- Title
- Copyright
- Contents
- Foreword
- Acknowledgments
- Introduction
- 1 Comics and Curriculum: Getting Started with Graphic Novels
- 2 Criteria, Curriculum, and Conundrums
- 3 Here You Come to Save the Day: Building Your Graphic Novel Collection
- 4 Introducing Graphic Novels to Your Colleagues and Students
- 5 Manga 101
- 6 Superhero Graphic Novels: A Super Way to Lure Readers
- 7 Comics and Curriculum: Strategies and Lesson Plans
- 8 More Powerful Than a Locomotive: Teaching English Language Arts with Graphic Novels
- 9 The Write Stuff: Teaching Writing with Graphic Novels
- 10 Connecting with the Classics: Graphic Novel Adaptations
- 11 Legendary Resources: Traditional Literature in Graphic Novels
- 12 Biographies and Autobiographies: Memoirs, Manga, and More
- 13 Science-Based Graphic Novels in Schools: A Successful Experiment
- 14 Don’t Know Much about History: Teaching Social Studies with Graphic Novels
- 15 Vote Yes!: Using Graphic Novels to Teach Political Science
- 16 Nonstandard Deviation: Math Plus Graphic Novels
- 17 Picture This: Teaching Fine Arts with Graphic Novels
- 18 Coming of Age with Comics: Social Issues in Graphic Novels
- Appendix 1 A Suggested Core List of Graphic Novel Titles for Middle School Students
- Appendix 2 A Suggested Core List of Graphic Novel Titles for High School Students
- Index