Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st centuryâall of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program canâand shouldâdo much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.

- 140 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Crash Course in Gaming
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Table of contents
- Cover
- Title
- Copyright
- Dedication
- Contents
- Introduction
- Chapter 1âWhy Video Games Anyway?
- Chapter 2âGame Genres, Gaming Systems, and Gamers
- Chapter 3âCirculation of Games
- Chapter 4âIn-Library Gaming Programs
- Chapter 5âVideo GameâRelated Programs
- Chapter 6âTips for Starting and Conducting Successful Game Programs
- Appendix A Notable Games
- Appendix B Game-Related Movies
- Appendix C Books for Gamers
- Appendix D Sample Game Program Budget
- Appendix E Step-By-Step Guide for Getting Started
- Appendix F Evaluation
- References
- Index
- About the Author
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Yes, you can access Crash Course in Gaming by Suellen S. Adams in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Library & Information Science. We have over one million books available in our catalogue for you to explore.