Crash Course in Gaming
eBook - ePub

Crash Course in Gaming

  1. 140 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Crash Course in Gaming

About this book

Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.

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Yes, you can access Crash Course in Gaming by Suellen S. Adams in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Library & Information Science. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Title
  3. Copyright
  4. Dedication
  5. Contents
  6. Introduction
  7. Chapter 1—Why Video Games Anyway?
  8. Chapter 2—Game Genres, Gaming Systems, and Gamers
  9. Chapter 3—Circulation of Games
  10. Chapter 4—In-Library Gaming Programs
  11. Chapter 5—Video Game–Related Programs
  12. Chapter 6—Tips for Starting and Conducting Successful Game Programs
  13. Appendix A Notable Games
  14. Appendix B Game-Related Movies
  15. Appendix C Books for Gamers
  16. Appendix D Sample Game Program Budget
  17. Appendix E Step-By-Step Guide for Getting Started
  18. Appendix F Evaluation
  19. References
  20. Index
  21. About the Author