
Intellectual Property Law in the Sports and Entertainment Industries
- 296 pages
- English
- PDF
- Available on iOS & Android
Intellectual Property Law in the Sports and Entertainment Industries
About this book
In this detailed yet readable legal analysis, the authors thoroughly evaluate the connections between intellectual property and the sports and entertainment industries, covering everything from copyrights and patents to trademarked logos and marketing strategies. This complete survey of intellectual property law in the sports and entertainment industries evaluates the key connections between these arenas and provides an overview of trademark law for sports. The authors clearly explain the rights of publicity and privacy for entertainers and athletes, the ethical considerations involved in obtaining and using intellectual property, and how licensing agreements relate to intellectual property law. The detailed, up-to-date legal analyses are written by practitioners in the field for those without legal expertise, yet still contain useful information to the legal community. The book covers all forms of intellectual property, including copyright, patents, trademarks, trade dress, trade secrets, and the right of publicity. It will also discuss marketing, broadcasting, films and books, sports equipment, international considerations and trade issues, and intellectual property in cyberspace.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Contents
- 1 Introduction
- 2 The Nature of Marketing
- 3 What’s with the Dimples on a Golf Ball? Patents in the Sports and Entertainment Industries
- 4 Who Is the King of the Road? Copyright in the Music Business
- 5 Mickey Mouse and Copyrights
- 6 Broadcasting and Licensing Rights
- 7 March Madness[sup(®)] and Trademarks
- 8 Trade Dress and Boutique Golf Clubs
- 9 Trade Secrets
- 10 The Right of Publicity
- 11 Unjust Enrichment
- 12 Unfair Competition
- 13 Deceptive Trade Practices
- 14 Domain Names
- 15 Intellectual Property in Cyberspace
- 16 The Branding of Johnny Football
- 17 International Aspects
- 18 Advocacy and Litigation Strategy
- 19 Ethical Considerations
- 20 Hip Hop and Intellectual Property
- Notes
- Selected Bibliography
- Index
- About the Authors