
Gamification for Resilience
Resilient Informed Decision Making
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Gamification for Resilience
Resilient Informed Decision Making
About this book
Enable resilience informed decision-making with an insightful combination of systems engineering concepts
In Gamification for Resilience: Resilient Informed Decision-Making, a team of distinguished researchers deliver an insightful and exciting integration of game theory, design, and applications that explains how to create a resilient city that promotes sustainable development, well-being, and inclusive growth. The authors combine several concepts and techniques taken from serious gaming and integrate them into decision-making theory, demonstrating how to enable Resilience Informed Decision-Making.
The book addresses critical infrastructure systems and how to ensure these systems are supported against manmade, natural threats and hazards. It includes thought-provoking research questions and case applications that will engage and challenge readers and create an active and memorable learning experience.
Readers will also find:
- A thorough introduction to systems theory as the basis for bridging science and the practice of engineering systems
- Comprehensive explorations of gamification and its application to the resilience informed decision-making process
- Practical discussions of the analysis and assessment of risk and vulnerability via serious gaming
- Fulsome treatments of the representation of system complexity using object-oriented programming
Perfect for professionals and researchers working in the areas of decision making, gamification, resilience, risk assessments, and critical infrastructures, Gamification for Resilience: Resilient Informed Decision-Making will also benefit undergraduate and graduate students studying urban planning, smart cities, and related subjects.
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Information
Table of contents
- Cover
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Foreword
- Preface
- Acknowledgments
- Author Biographies
- Part I Fundamental Issues for the Twenty-first Century
- Part II Gamification and Resilience
- Part III Applications
- Glossary of Terms
- Index
- End User License Agreement
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