![A Complete Guide to Character Rigging for Games Using Blender](https://img.perlego.com/book-covers/4196939/9781000934786_300_450.webp)
A Complete Guide to Character Rigging for Games Using Blender
Armin Halač
- 282 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
A Complete Guide to Character Rigging for Games Using Blender
Armin Halač
About This Book
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig.
Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in.
This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.
Frequently asked questions
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Additional Legal Notice
- Table of Contents
- Acknowledgments
- 1. Introduction
- 2. The Big Picture
- 3. What Is a Game Rig
- 4. Blender Tools and Concepts
- 5. 3D World and Transformation
- 6. Armatures
- 7. Bones
- 8. Mesh Topology and Deformation
- 9. Scene and Model Preparation
- 10. Naming
- 11. Rig Creation Approach
- 12. Root Bone
- 13. Body Deformation Skeleton
- 14. Bone Orientations
- 15. Body Skeleton Orientations
- 16. Weights
- 17. Weight Painting Method
- 18. Weighting the Body
- 19. Weight Transferring Techniques
- 20. Bone Constraints
- 21. Essential Constraints
- 22. Dealing with Clutter
- 23. B-Bone Rigging
- 24. Drivers
- 25. Rig Building Blocks
- 26. Body Rig
- 27. Correctives
- 28. Facial Rigs
- 29. Cloth and Hair
- 30. Space Switches
- 31. Props
- 32. Rig Finalizing
- 33. Animation
- 34. Export
- Index