A Complete Guide to Character Rigging for Games Using Blender
eBook - ePub

A Complete Guide to Character Rigging for Games Using Blender

  1. 282 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

A Complete Guide to Character Rigging for Games Using Blender

About this book

This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig.

Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in.

This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.

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Yes, you can access A Complete Guide to Character Rigging for Games Using Blender by Armin Halač in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Additional Legal Notice
  7. Table of Contents
  8. Acknowledgments
  9. 1. Introduction
  10. 2. The Big Picture
  11. 3. What Is a Game Rig
  12. 4. Blender Tools and Concepts
  13. 5. 3D World and Transformation
  14. 6. Armatures
  15. 7. Bones
  16. 8. Mesh Topology and Deformation
  17. 9. Scene and Model Preparation
  18. 10. Naming
  19. 11. Rig Creation Approach
  20. 12. Root Bone
  21. 13. Body Deformation Skeleton
  22. 14. Bone Orientations
  23. 15. Body Skeleton Orientations
  24. 16. Weights
  25. 17. Weight Painting Method
  26. 18. Weighting the Body
  27. 19. Weight Transferring Techniques
  28. 20. Bone Constraints
  29. 21. Essential Constraints
  30. 22. Dealing with Clutter
  31. 23. B-Bone Rigging
  32. 24. Drivers
  33. 25. Rig Building Blocks
  34. 26. Body Rig
  35. 27. Correctives
  36. 28. Facial Rigs
  37. 29. Cloth and Hair
  38. 30. Space Switches
  39. 31. Props
  40. 32. Rig Finalizing
  41. 33. Animation
  42. 34. Export
  43. Index