Playing to Learn
eBook - PDF

Playing to Learn

Video Games in the Classroom

  1. 280 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Playing to Learn

Video Games in the Classroom

About this book

Playing to Learn: Video Games in the Classroom is one of first practical resources that helps teachers integrate the study of video games into the classroom. The book is comprised of over 100 video game related activity ideas appropriate for Grades 4 to 12. Virtually every subject area is addressed. The book is augmented with several discussion articles contributed by scholars, journalists, and bloggers who routinely write about video games. In addition, the book includes dozens of activity modification and extension ideas, Web links, data tables, and photos.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Playing to Learn by David Hutchison in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Library & Information Science. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Contents
  2. Foreword by James Paul Gee
  3. Acknowledgments
  4. Introduction
  5. Advertising Campaign
  6. Alternate History
  7. Arcade vs. Video Games
  8. Artistic Rendering
  9. Battleship
  10. Best Kids’ Game
  11. Body Image
  12. Book Review
  13. Branding the Box
  14. Bully
  15. Car Commercial
  16. Car of the Future
  17. Chart Toppers
  18. Cheat Code Central
  19. Choose Your Own Adventure
  20. Composer Discography
  21. Critiquing the Controllers
  22. Deadpan Dialog
  23. Design Your Own Racetrack
  24. Design Your Own Racetrack (Take Two)
  25. Do You Recognize This Voice?
  26. Don’t Believe the Hype
  27. ESRB Ratings Review
  28. Ergonomic Audit
  29. Fact vs. Opinion
  30. Fine Motor Count
  31. Fitness Regime
  32. Foley Effects Artist
  33. Foley Effects Artist (Take Two)
  34. For How Long Do I Play?
  35. Game Invention
  36. Gaming Budget
  37. Gaming Station
  38. Graphical Analysis
  39. Historical Campaign
  40. Historical Place Analysis
  41. Historical Weaponry
  42. I Beg to Differ
  43. I Believe
  44. Kid-friendly Grand Theft Auto
  45. Lay of the Land
  46. Map of the World
  47. Music Critic
  48. New Multiplayer Mode
  49. Newscast Production
  50. Next Generation Console
  51. Open World Directions
  52. Playing to Learn
  53. Poor Posture
  54. Race Relations
  55. Repetitive Stress Injury
  56. Researching the Credits
  57. Researching the Credits (Take Two)
  58. Review Roundup
  59. Review of the Real World
  60. Scary Stories
  61. Scooby-Doo and the Laws of Physics
  62. Serious Games Brain storming
  63. Spelling Dictation
  64. Statistical Analysis
  65. Strategy Guide Review
  66. Strategy Guide Writing
  67. Study of the Future
  68. Superhero Design
  69. Surround Sound Map
  70. Tactical Analysis
  71. Technological Progress
  72. Television Technologies
  73. Test Drive
  74. The Gaming PC
  75. The Interview
  76. The Obituary
  77. The Pitch
  78. The Rewrite
  79. The Rewrite (Take Two)
  80. The Stunt
  81. The Survey
  82. Ultimate Gaming Bundle
  83. Urban Planning
  84. User Interface Review
  85. Video Game Addiction
  86. Video Game Database
  87. Video Game Debate
  88. Video Game Reenactment
  89. Video Game Review
  90. Virtual Journal
  91. Website Design
  92. Well-Balanced Diet
  93. World without Music
  94. World’s Best Gamertag
  95. Afterword: Video Game Design in the Classroom
  96. Activity List Sorted by Subject
  97. Index