
- 280 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
About this book
Playing to Learn: Video Games in the Classroom is one of first practical resources that helps teachers integrate the study of video games into the classroom. The book is comprised of over 100 video game related activity ideas appropriate for Grades 4 to 12. Virtually every subject area is addressed. The book is augmented with several discussion articles contributed by scholars, journalists, and bloggers who routinely write about video games. In addition, the book includes dozens of activity modification and extension ideas, Web links, data tables, and photos.
Frequently asked questions
Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Playing to Learn by David Hutchison in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Library & Information Science. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Contents
- Foreword by James Paul Gee
- Acknowledgments
- Introduction
- Advertising Campaign
- Alternate History
- Arcade vs. Video Games
- Artistic Rendering
- Battleship
- Best Kids’ Game
- Body Image
- Book Review
- Branding the Box
- Bully
- Car Commercial
- Car of the Future
- Chart Toppers
- Cheat Code Central
- Choose Your Own Adventure
- Composer Discography
- Critiquing the Controllers
- Deadpan Dialog
- Design Your Own Racetrack
- Design Your Own Racetrack (Take Two)
- Do You Recognize This Voice?
- Don’t Believe the Hype
- ESRB Ratings Review
- Ergonomic Audit
- Fact vs. Opinion
- Fine Motor Count
- Fitness Regime
- Foley Effects Artist
- Foley Effects Artist (Take Two)
- For How Long Do I Play?
- Game Invention
- Gaming Budget
- Gaming Station
- Graphical Analysis
- Historical Campaign
- Historical Place Analysis
- Historical Weaponry
- I Beg to Differ
- I Believe
- Kid-friendly Grand Theft Auto
- Lay of the Land
- Map of the World
- Music Critic
- New Multiplayer Mode
- Newscast Production
- Next Generation Console
- Open World Directions
- Playing to Learn
- Poor Posture
- Race Relations
- Repetitive Stress Injury
- Researching the Credits
- Researching the Credits (Take Two)
- Review Roundup
- Review of the Real World
- Scary Stories
- Scooby-Doo and the Laws of Physics
- Serious Games Brain storming
- Spelling Dictation
- Statistical Analysis
- Strategy Guide Review
- Strategy Guide Writing
- Study of the Future
- Superhero Design
- Surround Sound Map
- Tactical Analysis
- Technological Progress
- Television Technologies
- Test Drive
- The Gaming PC
- The Interview
- The Obituary
- The Pitch
- The Rewrite
- The Rewrite (Take Two)
- The Stunt
- The Survey
- Ultimate Gaming Bundle
- Urban Planning
- User Interface Review
- Video Game Addiction
- Video Game Database
- Video Game Debate
- Video Game Reenactment
- Video Game Review
- Virtual Journal
- Website Design
- Well-Balanced Diet
- World without Music
- World’s Best Gamertag
- Afterword: Video Game Design in the Classroom
- Activity List Sorted by Subject
- Index