Become a Unity Shaders Guru
eBook - ePub

Become a Unity Shaders Guru

Create advanced game visuals using code and graphs

  1. 492 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Become a Unity Shaders Guru

Create advanced game visuals using code and graphs

About this book

Discover the new URP render pipeline, the Shader Graph tool, and a range of advanced shading techniques in this part-color guide to bring out the beauty of your 2D/3D game projects

Key Features

  • Discover the new shader tools such as URP and Shader Graph to work in HLSL code or with visual node-based editing
  • Learn advanced tricks to optimize your rendering pipeline
  • Explore various concepts to create a variety of 2D and 3D game shaders
  • Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Do you really know all the ins-and-outs of Unity shaders? It's time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to bring out the beauty of your 2D/3D game projects!Become a Unity Shaders Guru is here to help you transition from the built-in render pipeline to the SRP pipelines and learn the latest shading tools. With it, you'll dive deeper into Unity shaders by understanding the essential concepts through practical examples. First, you'll discover how to create a simple shading model in the Unity built-in render pipeline, and then in the Unity URP render pipeline and Shader Graph while learning about the practical applications of both. You'll explore common game shader techniques, ranging from interior mapping to adding neon outlines on a sprite or simulating the wobble of a fish. You'll also learn about alternative rendering techniques, like Ray Marching.By the end of this book, you'll have learned to create a wide variety of 2D and 3D shaders with Unity's URP pipeline (both in HLSL code and with the Shader Graph tool), and be well-versed with some optimization tricks to make your games friendly for low-tier devices as well.

What you will learn

  • Understand the main differences between the legacy render pipeline and the SRP
  • Create shaders in Unity with HLSL code and the Shader Graph 10 tool
  • Implement common game shaders for VFX, animation, procedural generation, and more
  • Experiment with offloading work from the CPU to the GPU
  • Identify different optimization tools and their uses
  • Discover useful URP shaders and re-adapt them in your projects

Who this book is for

This book is for technical artists who have worked with Unity and want to get a deeper understanding of Unity's render pipelines and its visual node-based editing tool. Seasoned game developers who are looking for reference shaders using the recent URP render pipeline will also find this book useful. A basic level of programming experience in HLSL, Unity, its layout, and its basic usage is a must.

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Yes, you can access Become a Unity Shaders Guru by Mina Pêcheux,Mina Pecheux in PDF and/or ePUB format, as well as other popular books in Informatica & Grafica per computer. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Become a Unity Shaders Guru
  2. Contributors
  3. Preface
  4. Part 1: Creating Shaders in Unity
  5. 1
  6. Part 2: Stepping Up to URP and the Shader Graph
  7. 2
  8. 3
  9. 4
  10. 5
  11. Part 3: Advanced Game Shaders
  12. 6
  13. 7
  14. 8
  15. Part 4: Optimizing Your Unity Shaders
  16. 9
  17. 10
  18. Part 5: The Toolbox
  19. 11
  20. 12
  21. 13
  22. 14
  23. Appendix: Some Quick Refreshers on Shaders in Unity
  24. Index
  25. Other Books You May Enjoy